================================================================ Title : Argument between friends Filename : argument.bsp Author : Kenny 'KamiKaze' Coughlan Author Misc : 16 years old from Glasgow, Scotland. Going to study programming at college, then try to get a job in the gaming industry. Level design is only a backup proffession... you understand :) I want to work with DMA! If anyone from DMA reads this, e-mail me :) I want to work for ID Software! If anyone from ID reads this, e-mail me :) I want to work for ION Storm! If anyone from ION reads this, e-mail me :) Email Address : kamikhazi@hotmail.com Description : DM Level with atmosphere, wide open areas. Gameplay is actually better than I thought it was going to be. Perfect for a 2on2, more fun than a FFA. Story : Under 16 troops were sent to a castle by timetravel as it was beleived to have items which can make you 4x more powerful, invulnerable and invisible. But, they got into an ARGUMENT beacause they wanted these powerups for themselves and used them to kill each other, fall from daft heights jump in lava and blow everything into fleshy peices. THE END. Credits : I'd like to thank MEMEMEMEMEMEMEME! ID Software, without whom, I wouldn't even have this PC. Meandy from clan ACME and DaMaul from clan GURU who play tested it and told me what they though of the level. I think DaMaul is the most skilled level designer on the planet, and would advise id give him a job at once. ================================================================ * Play Information * Single Player : Yes, for looking at this gorgeous masterpiece Cooperative : Yes... I was bored. Deathmatch : YES! (Designed for) Players : 4-8 recommended (16 or more is bad) Difficulty Settings : No New Sounds : No New Graphics : No New Monsters : No New Demos : Well, I have DM demos of this but dont want to include them cos it'll take forever to download. New Models : No QuakeC Patches : No, but I made a thing that tells u how far u have walked from start to finish through all of Quake :) * Construction * Base : Built from scratch Editor(s) used : WorldCraft Known Bugs : HAHAHA, Don't insult me. Every single texture is aligned, no gray-out areas and no brushes, lights or entities out of place. Build Time : Less than a month (with long breaks:)). Compile Time ; On a P133 with 64MB : QBSP - 221 Seconds. Light - 378 Seconds. Vis - 2774 Seconds. Comments : Please send me suggestions, I will keep updating this map until it becomes the ultimate DM experiance. Send me DEMOS!!! Even if its you running around on your own. I built this level for people to play on, and I want to see them!!!