================================================================ Title : BadWalk Filename : badwalk.bsp Date of Release : June 4, 1997 Author : Mattias Konradsson Nick : Preacher Email Address : preacher@fragzone.se Website : Absolute Quake, http://www.fragzone.se/absolute/ Description : I almost ashamed of doing this level, since it's a dm4 rip-off, but I couldnt help myself. I just love dm4 but there are some things that annoys me and some things that can be improved (IMO). So this is my shot at the "perfect" dm4. I've removed all annoying corners that you tended to get stuck on. I've also changed some distances were I felt it was needed. The redarmour has been moved and a porter has been added by the 100 health. I've also added a few new tricks for the cunning player, but I leave that for you to discover. ================================================================ * Play Information * Game : fetch-the-gremlin Single Player : Nope, no monsters atleast Cooperative 2-4 Player : No Deathmatch 2-16 Player : bingo Difficulty Settings : Nope New Textures : Yes Exit : Nope Intermission Camera : Yes * Construction * Editor(s) used : WorldCraft Paint Programs : Paintshop Pro Credits : MagicMan, babelfish,Les, Kemikal and InQy, puta,Quakemodo, gc for playtesting. _Storm, KrYo, GPQ, Sammael, MunYul, the funky people on #quake.se and #level_design. Credit to Peer because he didnt mess with this map either. And to all other ppl who helped , you know who you are, my gratitude to you all. ================================================================