Date : 06/13/97 ================================================================ Title : The House of Blues Filename : blues.zip Author : Jake Maynard (aka Chameleon *Ebon*) Email Address : jake@etgs.com Description : One on one deathmatch level. Not recommended for more than 2 players, not enough items. Additional Credits to : ID software, for creating the coolest game in the universe. Ben Morris for Worldcraft. Squirrel at Ion Storm for info, and all the rest of the level editing community for all the tons of info. The makers of the Quake Map Specs, wherever they may be, this is an invaluable document. ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : No * Construction * Base : Built from scratch. Editor(s) used : Worldcraft Known Bugs : None that I know of. Build Time : About 25 hours - hey, it's my first map. Give me a break. Texture Wad used : Various, including Quake 101, Rogue's, Hipnotic's, and possibly others. Compile machine : P200MMX 512kPB 64RAM QBSP Time : 13 seconds Light (-extra) Time : 76 seconds VIS Time : 32 seconds Brushes : 175 Entities : 97 Models : 22 * Other Stuff * This is my first attempt at level building (well, ok, the first one I've actually completed). This is solely intended as a one-on-one deathmatch level, playing with more people probably is not a good idea. There will be more versions of this level released in the future that will support more players, and possibly a 32-player version. If you have any thoughts at all on this level please email me and let me know. I'm curious as to what people out there think. And if you are some large game company with more money than God and need something to do with it, I work cheap. :) You may NOT use this level as the base for another map. You may NOT include this level in any compilation in any form for profit without prior permission from myself. You may distribute this level freely as long as it is in its original, unmodified version and this text file is included in its original, unmodified form. (c) 1997 Jake Maynard