================================================================ Title : Box City rev#6 Filename : boxcty06.bsp boxcty06.cfg boxcty06.map boxcty06.wad Release Date : August 10, 1997 Authors : Roland and Erik and Andreas Karlsson URL : www.ericsson.se/cslab/~roland/ www.ericsson.se/cslab/~roland/klotjohan/ Email Address : roland@cslab.ericsson.se Description : A deathmatch level only. It consists of four "arenas" contained in three "boxes". A city box (with a damp cellar), a lava/demon box and a dark one containing "floating" cubes. The main arena is above ground in the city box. The other places are dangerous "power up" stations. Main Credit to : ID Soft for this fantastic game. Most of all for it being "open", i.e. the users can contribute their own levels and other fun stuff. Additional Credits to : Tony, Pekka, Don, Johan and Robert at the Computer Science Lab at Ericsson Telecom for playtesting the level. And also Steven Polge for making Reaper Bot, an invaluable help when designing deathmatch levels. !!!!! NOTE !!!!! : When standing on the upper walkway, looking !!!!! NOTE !!!!! down at the city, there are more surfaces !!!!! NOTE !!!!! visible than the standard settings for Quake !!!!! NOTE !!!!! allows - resulting in grey areas. We found !!!!! NOTE !!!!! no way to modify the map to avoid this, so !!!!! NOTE !!!!! we recommend that you add these lines to !!!!! NOTE !!!!! the autoexec.cfg file. !!!!! NOTE !!!!! r_maxedges 4000 !!!!! NOTE !!!!! r_maxsurfs 2000 !!!!! NOTE !!!!! We have not noticed that this decreases !!!!! NOTE !!!!! the performance. ================================================================ * Play Information * Single Player : No .. ehhh .. yes, but you will be all alone (:-) Cooperative : No Deathmatch : YES, 12 starts and maybe up to 10 players Bots : YES, great fun with 4-8 Reaper Bots Difficulty Settings : No New Sounds : No New Graphics : Two textures New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editors used : Stoneless 0.92 by David Jewsbury BSP 0.84 by Yahn W. Bernier (Great editor) Known Bugs : (1) Not a bug really, but look at the NOTE above. (2) The map cannot be compiled with the usual qbsp for some reason. We use ywbsp by Yahn (the BSP Quake editor author) Build Time : Lots of hours, but it includes testing lots of level editors. This was our first level. Texture Wad used : The included boxcty06.wad Compile machine : Pentium 100 / 48 MB Ywbsp Time : 1 minute Light (-extra) Time : 7 minutes VIS (-level 4) Time : 2 hours Brushes : 503 Entities : 187 Models : 4 * Where to get this level * http://www.ericsson.se/cslab/~roland/klotjohan/boxcty06.zip * Copyright / Permissions * You may freely use this level for any purpose. But please give us the credit as long as you have not changed it into something totally different. Have fun!