========================================================================== Title : Break014 v1.0 Filename : break014.bsp Author : Mikko Nieminen Email Address : mikkon@sci.fi WWW : http://www.sci.fi/~mikkon/ (no Quake stuff there, sorry) Description : Another deathmatch level. (Well DUH! =)) This time I decided to use the crappy base-textures for making a kind of futuristic-base-thingy. Lots of weapons & other items, one train & couple of wind tunnels bla bla bla.. Remember to set the falling damage to a high value, There's no point in building a big elevator shaft if you can just jump at the bottom and lose 5% health. Enjoy :P Additional Credits to : id Software for Quake authors of Quest (R.I.P.) ========================================================================== * Play Information * Level Name : Break014 v1.0 Single Player : no Cooperative 2-16 Player : no Deathmatch 1-16 Player : yes Deathmatch Starts : 11 Difficulty Settings : no Anything else new : read it from www.bluesnews.com =) Other Info : I'd really like to hear some comments, positive or negative. I've given you my email address, now go ahead and use it! * Construction * Base : scratch Build Time : a couple of weeks of not-so-hard working Finished : SAT 12.04.97 Qbsp-time : 2min 35s Light-time (-extra) : 269s Vis-time (-level 4) : 854s On P112.5 / win95 / 40mb ram Editor(s) used : Quest 1.1, TSE Known Bugs : weird gfx bug occurs sometimes in the switchable lights -room.. If you know how what causes this let me know. Almost forgot - A few textures might not be aligned that well.. I have a life too you know =) * Legal Stuff * You may distribute this level and include it in any deathmatch compilation etc., as long as you include this text file, give me credit and ASK MY PERMISSION. The .map may NOT be modified, sold, distributed etc. * Where to get this and other BSPs made by me* ftp.cdrom.com/pub/quake/levels/deathmatch/a-c/