7/May/1997 ============================================================================== Title : Castle of the Dead Author : Graham Mc Neilly Description : Massive DeathMatch level for Quake. Designed in the form of a castle with a water area in the centre. Lots of tricks & traps, so look out! No Pentagram of Protection, Ring of Shadows or Quad Damage and only three...yes, t-h-r-e-e boxes of health. Have fun... Other Works : This is the first released version I have designed. Look out for more from me and my friend Mark Ingram. Thanks to : The Dark Souls at iD Software for this gibbing galore game. Ben Morris for the excellent WorldCraft Editor. Mark Ingram for teaching me WorldCraft and the basics of a good level. My testers of level 'gib-ability': Mark Ingram (JazzMan) Steven Alexander (Satan?!) Keith Falls (Ivor) John Orme (Jorme (J.Orme@BTInternet.com)) ============================================================================== * Play Information * Single Player : Only if you like playing pretend and kill yourself a lot Cooperative : Why? DeathMatch : Oh Yeah! GREAT WITH REAPERBOTS BY STEVEN POLGE * Construction * Base : New level from scratch Editor(s) used : WorldCraft v1.1 Known Bugs : Get Real Construction time : Longer than it took to type this, I think... Brushes : Have no idea... * Running Castle of the Dead * Extract the .BSP file to you Quake\id1\maps directory. From the Console in Quake type: map dead Then run the ReaperBots and gib, gib, gib! ============================================================================== * Distribution * Pass this level around everyone you know as long as the level is not changed in any way and this .txt file is included and not changed and you give me the credit. Any comments would be welcomed, please e-mail them to Jorme at J.Orme@BTInternet.com ============================================================================== Careful, I know Satan...