================================================================ Title : Cursed Twilight : Gardens Filename : ctgard.bsp Author : Paul Bernat (X-Gurgeh) Email Address : pbernat@ikroh.u-net.com Web Address : www.ikroh.u-net.com Description : A pure DM level designed for a 6 or more players or clan games. The level has a rough symmetry with 4 "circular" gardens in each corner and a rectangular garden in the centre. There's water, traps, teleports, etc. And it's dark too. Design Background : Most of the interconnecting passages are twisty. This is to limit what you can see from any given point, cutting down on 'net bandwidth. Likewise none of the rooms are really big and all are designed to limit what you can see in that room. Dynamic lighting kept to a minimum. There are usually 3 or more entrances to each location. This makes guarding an area difficult, and makes encounters between players more likely. Hints : There is one yellow and one red suit of armour. There are two rings of invisibility. There are two of every weapon in this level (more than two super-shotguns). Don't forget to rocket jump. Additional Credits to : ID Software, for Quake Thred creator Jonathan Mavor Worldcraft creator Ben Morris Some guy whose name I forgot (sorry) for the whirlpool idea. Testers : Me, Bagpuss and some Reaper bots ;) ================================================================ * Play Information * OS : DOS/WIN Level Name : Cursed Twilight: Gardens Single Player : no Cooperative 2-4 Player : no Deathmatch Player : yes Difficulty Settings : no * Construction * Base : New level from scratch Editor(s) used : Thred mainly, Worldcraft for textures, and finally WordPad Known Bugs : Some textures not rotated / aligned / set yet. * Legal Stuff * You may distribute this level for free, as long as you include my text file and give me credit. You may not modify this level. If you plan on distributing this map on a CD Collection you _MUST_ contact me first for my approval. ***********Buy the registered version of Quake !*************