======================================================================= 04/22/97 ======================================================================= Title : Derelict Point Filename(s) : derelict.bsp Author : David Kelvin Email Address : kelvins@total.net Description : Deathmatch level for the Evolve Team partial TC, Painkeep. Other Stuff : ctfpoint.zip (DM, CTF), obscured.zip (DM), auximine.zip (SP), director.zip (patch), and Q.wad. Credits go out to : idsoftware, Ben Morris, Walnut Creek for the disk space, Blue for da news, and Christopher Bolin for including it in Painkeep. ======================================================================= Play Information ======================================================================= DM Starts : 8 ======================================================================= Construction ======================================================================= Base : Original Editor(s) used : WorldCraft, Adquedit, PhotoShop Known Bugs : None Build Time : 3 days Texture Wad(s) used : base.wad (customized) Compile machine : P133, 32mb RAM QBSP Time : 384 seconds Light (-extra) Time : 903 seconds VIS (-level 4) Time : 342 seconds Brushes : 1648 Entities : 309 Models : 22 Textures : 64 ======================================================================= Info (For anyone who is interested...) ======================================================================= Some spots may be slightly slow (around 20fps.) I did the best I could to cut down, but it's just the way the map is made. I don't even usually notice it. NOTE: This map was inspired by one of id's original DM maps. There's a hidden picture of it somewhere in this map. ======================================================================= Installation ======================================================================= Unzip this derelict.zip to your Quake/id1/maps directory. Now startup Quake in DeathMatch mode and type this in at the console: map derelict ======================================================================= Copyright / Permissions ======================================================================= It's simple: idsoftware owns the textures, and if you ask me, I will more likely let you do what you will (publically) with this map. -= Levelboy =-