13/5/99 *************************************************************************** game: Quake 1 deathmatch level title: Dippery Slip ("it don't mean nothin'") filename: dip.bsp author: by phen email: dylan.c@hotbot.com homepage: http://pages.hotbot.com/manif/dylan.c/quake.html description: Well its kinda large and spread out, with some tight fiddly bits too. The textures vary but I kinda stuck to metal and its relations cos those were my favourites in the original Quake SP levels. This is my first map for Q1 (or any other game) so loves and hates would be rapturously recieved. instructions: Unzip to quake\id1\maps Launch quake and at the console type map dip and press return. credits: id software Ben Morris and Valve for Woldcraft Steven Polge. Without his reaper bots this would not have been made. headshot, killjoy, Mr Fribbles and many others for their fab maps. *************************************************************** Gameplay information -------------------- Singleplayer: Actually yes. I bunged in a few monsters. Difficulty settings:Yes. Easy is very easy and er.. so are normal, hard and nightmare. :) Co-op: No Deathmatch: 8 Dm starts 3-8 FFA up to about 12 with weapons stay. Power ups: Quad*1 Ring of Invis.*1 Weapons: LG*1.RL*2 GL*1 SNG*2 NG*2 SSG*2 Armour: RA*1 YA*2 GA*1 Items: Heaps and heaps. New graphics: no New sounds, models, weapons, progs.dat, demos: no *************************************************************************** Build info ---------- Base map: nope Construction time:About 50 hours spread over three or four months. Ouch Map editor used: Worldcraft 1.6a Machine: p133 32MB 4MBVirge DX QBSP: By JC (Jesus Christ? No, God silly) 610 brushes 114 entities (not including 72 lights and 52 monsters) 11 models (what are they again?) About 2 mins. Arghlite: 72 lights -extra 3 minutes 9 seconds Rvis: average leafs visible 65 5 minutes 12 seconds Statistics are great aren't they. :) *************************************************************************** etc --- Thanks to those who tried out the Beta version and special thanks to anyone who pImped my site. :) The invisibility is sort of hidden and there are at least two different ways to jump for the Quad. *wink* *************************************************************************** Legal and copyright ------------------- This is © me 1999 If you want to use it for a Mod or cover CD or as the Demo for your new commercial add on pack, on a pay per play server ... HEHE stop it your killing me. Just drop me a note, I'm easy going. If you just want to play it or give it to someone else too, feel free. Oh yeah. Always distribute with this textfile. Get this file from. http://pages.hotbot.com/manif/dylan.c/quakedownloads.html ftp://ftp.cdrom.com/pub/quake/levels/deathmatch/ (Hope thats right.)