**** WALNUT CREEK OP: THIS A QUAKE1 DEATHMATCH ONLY LEVEL :) **** ======================== GENERAL INFO =========================== Title : Still Another Abandoned Base :) Filename : DMA11.BSP Author : Carlos Sisí, aka "Excessus" Game : Quake, DeathMatch only Email Address : sisi@iname.com Other levels of author : DMA1 through DMA11, and GLDMA1 ============================ DESCRIPTION ======================== Deathmatch Arena #11!. This is my finest effort in the whole damn DeathMatch Arena serie, and i´m not talking only about great looks or gameplay... it has balance, great design, cool arquitecture and some nice special effects to make this DMA11 the absolute winner of the serie -- if i might say so, of course. I have 12 Quake levels posted in the Web; did many Doom wads, did some Heretic wads, and i have done a couple of Quake2 BSPs (and already tweaked a bit with the Unreal editor), and despite all this, i have tried more homegrown levels that you can see in a whole year, so i know what makes a great level, and this IS! So if you are a HUGE Quake fan like me, waste some time and download it right now... you can always write to me saying that the level is not really THAT great and i sux ;) Anyway, if u need more specific info, i have to say that this little beauty uses only Quake2 textures, so you may consider it a "spacebase" kind of level. By using Quake2 textures i have achieved an awesome looking in Glquake (dunno why, exactly, though some ideas springs in my mind) and an almost "new" feeling. There´s no traps nor secrets this time (sorry) but it features some nice effects like floating boxes (again, great in glquake), transparent water at no hit speed by VISing it with BSP2PRT stuff, and explodable walls without any disturbing PROGS.DAT (so you can use your fav bots; this is always a priority to me). Now... enjoy! :) and send me a nice email -- i love to hear from you. ============================= CREDITS ============================= Ben Morris should be promoted to demigod by his work at Worldcraft. Id software (oooh we´re not worthy) did THE multiplayer game; Quake. [Lobo]Stepario: your Stepbots proved to swim better than any other bot in this level. Hurrah! I would like to thank Afro, Morticia and Smint; my Quake partners and beta-testers since DMA9, and specially the first one, who is my girlfriend too, for taking my Quake addiction so so great. Antonio Hilazos, for hosting the *almost* whole DMA serie in his quakeworld server at www.gamemaster.catworld.net ¡hurrah! ========================= LEVEL INFO =========================== Single Player Game : Just to look around Cooperative Game : No point Deathmatch Game : Yes! Recommended # players : 2/4 Quake-c powered : No New textures : Yes. Quake2 textures a-plenty. ======================= CONSTRUCTION INFO ====================== Base : New level from scratch Editor(s) used : Worldcraft, by Ben Morris Bugs : None i know of -- massive testing during a friday-night-4-players party! :) * Copyright / Permissions * Authors may use this level as a base to build additional levels, although i prefer you write your own levels completely from scratch if you plan to post it in a FTP site. Anyway, i will happily share the map file if you ask for it at my email address. You MAY distribute this BSP, provided you include this file, with no modifications, providing you´ll do it free of charges. Only Walnut Creek and cover CDs are granted to distribute this BSP. * Where to get this BSP * FTP sites: ftp.cdrom.com/pub/quake/levels/deathmatch.... etc!! email: sisi@iname.com