Date: 16th of April, 1998 ----------------------------------------------------------------------- Title: Electric Fish Deathmatch 2 Filename: efdm2.bsp Author: Mr Fribbles (Van Ricketts) Email: fribbles@geocities.com icq: 1942617 URL: http://members.tripod.com/~Fribbles/Fishmain.htm (Electric Fish homepage) Descrition: Small deathmatch map, designed for 2-6 players. All the weapons are there, with 2 RL's, naturally. Armour is freely available, although health is pretty scarce, and scattered around the place, and you will have to go out of your way to grab the RA. Should be very hard to dominate this map.. most respawns are on or near both a weapon and armour - this should minimise "respawn rape", armour is plentiful and there is no real cache or area with a disproportionate amount of premium goodies. Should provide a fair & fun game for 2 players in a duel type situation, and great fraggin' fun with 3+.. up to 6. And it looks damn fine to boot. :) Additional credits: -David Jewsbury for Stoneless -Iikka Ker„nen, for the fantastic ikbase textures -Webby, Trigger, and Sarah, all of whom have given me excellent feedback/suggestions/constructive criticism, and for making me actually think about the item placement (!!) as opposed to arbitrarily adding stuff :) -Shaitan, Dr J - playtesting and suggestions ----------------------------------------------------------------------- * Play information * Requirements: quake 1.01 or higher Single player: bah.. only for exploration Cooperative: *yawn* Deathmatch: too right.. 2-6 players Difficulty settings: not implemented New sounds: no New Graphics: after a fashion.. custom textures Demos Replaced: no ----------------------------------------------------------------------- * Construction * Base: new map from scratch Editor: stoneless (v 1.01) Textures wads used: quake101.wad, armagon.wad, ikbase.wad, ctf3.wad Bugs: none that I'm aware of Build time: about 3 weeks Compile machine: p120 48mb Compile time: qbsp: 2 min 41 sec light -extra: 7 min 44 sec Vis (level 4): 13 min 54 sec ----------------------------------------------------------------------- * Copyight / Permissions * Authors may NOT use this level as a base to build additional levels. You are not allowed to commercially exploit this level, i.e. put it on a CD or any other electronic format that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network, provided you include this file and leave the archive intact. -----------------------------------------------------------------------