3/23/97 ================================================================ Title : gdm1.bsp Author : Goblin Email Address : showcas2@ix.netcom.com Homepage : Clan 86 - http://www.ziplink.net/~redneck/page2.htm Description : Vertical design with plenty of walkways and "murder holes". All major weapons, and enough ammo. No health or power-ups. This should make for more "strategic" play. Other Works : None to date Thanks to : id Software for the game. Ben Morris for the excellent Worldcraft, The Forge for WC info and tech stuff. ================================================================ * Other Info * This level is based on a map by Milo Casali, of "Final Doom" fame. I built this map to work with R-speed and vis concepts before moving on to more complicated structures. Be aware that the light fixtures in tight spots could hold you up. I dicovered this during the final playtesting, downsized the ones at the ledge overlooking the lower pool. This map generates an average of 60+ frags per player, so don't be put off by the fact that there is no health or power-ups! Reapers are deadly in this map. Have Fun. * Play Information * Single Player : Only for a look-see Cooperative : No Deathmatch : Yes (6 start spots) Difficulty Settings : No New Sounds : No New Graphics : No Sound Track : Track 6 Demos Replaced : None Source Included : No Exits To : Not Set * Construction * Base : Built from scratch *see other info* Editor(s) used : Worldcraft v1.2 Known Bugs : None Brushes : 919 Construction Time : 1 week 4 hrs. a day for first pass build. Authoring Sig : Present * Running gdm1a.bsp * Place gdm1a.bsp in quake\id1\maps\ From your quake directory type: quake +map gdm1a gdm1a.bsp may only be distributed provided this text file remains intact. What side was that Private Pyle?