1-10-97 ================================================================ Title : Go Die 2 (go_die2.bsp) Authors : Idea: see below Construction: Craig Kaminski Textures, .txt: Godai (James Myers) Email Address : kaminski.18@osu.edu myers.40@osu.edu Description : An arena meant for 2-8 player dm. All the guns are there, as well as all the health you could possibly want. And a red armor. A true test of aiming skill. Try the wind tunnels, they're fun. Other Works : Go Die 1, Go Die 3 - released simultaneously with this level. Thanks to : This level is a remake of The Last Resort level 4, The Arena. Thanks to TLR design team for inspiration (and hours of kick-ass Doom ][ dm:) Michael Houston (Mr. Dank and Scud himself) Greg Houston Andrew Warrington David Sears ================================================================ * Other Info * Er, have fun. * Play Information * Single Player : There is a start point Cooperative : No Deathmatch : Yes, 2+ players (8 best?); 12 start points Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : None Source Included : No * Construction * Base : New level from scratch Editor(s) used : Worldcraft 1.0a shareware (registered is in the mail) Known Bugs : None Brushes : 322 Construction Time : About 3 days * Running Map * Place go_die2.bsp in quake\id1\maps\ From your quake directory type: quake +map go_die2 Level Copyright 1997 Craig Kaminski and James Myers. Don't put it on any compilation CDs without permission.