April 23, 1997 ======================================================================== Title : "Collision Course" Filename : grippdm1.bsp Author : Mike Ruete / "Gripp" Email Address : ruetem@lafcol.lafayette.edu Description : Deathmatch Level A little slow for 2 players, mad-crazy gib fest for 4+ players. A fast computer and a dedicated server are highly recommended for 3 or more players. Additional Credits to : id Software, cuz they made quack, er, Quake. BSP Author Yahn W. Bernier, cuz he rules (and so does his editor). Paul Schuytema and everyone else at 3D Realms who came up with the cool description of the Super-Collider Reactor station. Xanthio[f'bap], Jibbs[f'bap], Mandom[f'bap], Se|don[f'bap], Bi||iard, _duke_, giggler, psycho, terata, and everyone else who gave me feedback and helped playtest ======================================================================== * Description of the environment * The power has poured out of this energy center for hundreds upon hundreds of years. As old accelerating reactors fizzled out, new ones were built without thought. Parts that still worked were cobbled from the old to make the new. After nearly a millennia, the power facility has folded back onto itself without reason, the old mixing with the new, construction layered on top of construction, creating dark folds and caverns beneath the ancient machinery. The power flows from the collision of high-energy particles in a super-collider reactor (SCR). Over the centuries, many of these collider rings have been built, many abandoned, creating a gordian knot of tunnels and tube. leading nowhere. Yet, as you enter this facility on a strange and alien world, you find that it is strangely abandoned, as if the species that had built it vanished before the latest restructuring could be complete-some power still flows, enough to be deadly, enough to light the ghosts of this eerie environment, but it is obvious that the latest facilities are incomplete and were never made operational. ======================================================================== * Play Information * Single Player : No (there's a player start so you can run around) Cooperative : No Deathmatch : Yes(!!) Difficulty Settings : No * Construction * Base : New level from scratch Editor(s) used : BSP v.73, and a little v.74 for texture alignments on angled surfaces Known Bugs : Well, your gibs look kinda like bugs... :) Besides that, just the fact that framerates kinda suck in a lot of places. Build Time : A week Texture Wad used : customized combination of base.wad, metal.wad, and a few other textures Compile machine : ultrasparc with 96MB RAM (w00!) Glad my tuition is payin' for something. heh. Compile Time : Oh, about 1000 seconds (the light -extra takes a while) Brushes : 800 something Entities : less than 800 * Copyright / Permissions * You are encouraged to run this level on Internet Servers, and give the zip distribution file to all your quakin' friends. Authors may NOT use this level as a base to build additional levels. This BSP must be distributed with the .txt file with the exception of dynamic downloading from Quakeworld servers. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. The .MAP file is not included (you guys don't really want the extra download time, do you?)