=========================================================================== Title : The Hall of Dread Quake Deathmatch Level Filename : HALLDRED.BSP Date Finished : 01/25/97 Author : Michael Reed Email Address : mreed3015@aol.com Web Site : http://members.aol.com/mreed3015/ Description : A very cool, very detailed Quake level. Excellent Deathmatch level 4 - 16 players. E-mail me and tell me what you think. Additional Credits : id Software creators of DOOM and Quake. Bruce Patek, for testing all my levels and being a great deathmatch opponent. =========================================================================== To play this BSP file: Create a directory called 'MAPS' in your QUAKE\ID1 directory and load the level using the 'map' command. E.g., QUAKE\ID1\MAPS\HALLDRED.BSP would be loaded with the command 'map halldred' from the Quake console prompt: Hit the tilde (~) key in Quake to enter console mode. Type: MAP HALLDRED at the promt. Hit the tilde (~) key again to exit console mode. Alternatively you can launch the level directly from the DOS prompt with quake +map halldred =========================================================================== * Play Information * Single Player : Only for looking around Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes! For 4 to 16 players. Difficulty Settings : No. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level built from scratch. Editors used : Worldcraft by Ben Morris & QuakeMap by Armin Rigo Compile machine : p133 16meg win95 Compile time : bsp 530 secs 1301 brushes light 669 secs (-extra) 202 entities vis 22808 secs (- level 4) 217 avg. leafs Known Bugs : No Known Bugs in the level. If you run this map on a server, please let me know, I'll come and play. =========================================================================== Notes: This is a fairly large level for Deathmatch Play. It's a very detailed level and it may run slow in some areas on slower computers. It's fantastic with a large group of players! The front of this building was inspired by the Art Institute of Chicago. This level plays GREAT with Reaper Bots by Steven Polge! Many of the weapons and items were place specifically so the Reapers could get to them. =========================================================================== * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include these files intact AND provide me a copy of the media (if CD or Diskette) when completed. * Where to get this MAP * America Online WWW: http://members.aol.com/mreed3015/ FTP sites: ftp.cdrom.com BBS numbers: Other: