3/21/97 ================================================================ Title : Hangar 18 Filename : Hangar18.bsp Author : Dan Calabria Email Address : ncal@spec.net Description : Quake deathmatch map. Additional Credits to : id Software Yahn Bernier - author of BSP ================================================================ * Play Information * Single Player : If you really must Cooperative : What's the point, this is a deathmatch level Deathmatch : The only way to play Difficulty Settings : Why? New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : BSP Known Bugs : None Build Time : A couple days. Texture Wad used : All Compile machine : 486 DX2 w/ 24 meg RAM QBSP Time : 314 secs Light (-extra) Time : 2081 secs VIS (-level 4) Time : 8075 secs Brushes : 277 Entities : 166 Models : 0 * Other Info * This level was designed to be fast and fun. Basically, it's a symetrical level that branches off a central room. There are no camping spots or sniper nests because every room has at least 2 entrances. The R_SPEEDS values are WAY, WAY below 450 and the surfs are WAY below 50. There are no grenade launchers, doors, or platforms so this level should be fairly lag free. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. If you do, you must send me 1000 free copies of that CD.