December 15, 1998 ======================================================================== * General Information * Title : Merry Fraggin' X-Mas Filename : hohoho.bsp Author : Hafhead (Tony Hafner) Email Address : hafhead@planetquake.com Web Page : http://www.geocities.com/~hafhead Additional Credits to : id Software for such a great game Ben Morris and Valve for Worldcraft Argh! for his light program config_guy for help with ideas Zandor and KTLA for playtesting Description : Deathmatch Quake Level It's Christmas time, and you have been shrunk to about 6 inches tall. Have fun running around the living room, blowing the crap out of all the other little girls and boys! ======================================================================== * Running the Map * Put hohoho.bsp into your maps directory (Quake\id1\maps). Run Quake, and bring down the console (by pressing ~). At the console, type "map hohoho". The game will start. For multiplayer games, start the game first. Then bring down the console and enter the map command. Each player must have the .bsp file in his/her map directory. ======================================================================== * Play Information * Single Player : Don't bother- there's nothing to kill Cooperative : No Deathmatch : Yes- 9 starts, good for 2 to maybe 5 players Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Worldcraft Known Bugs : None Build Time : Not a whole lot Compile machine : PII/333 with 64Mb vis Time : 4 seconds light -extra Time : 6 seconds * Copyright / Permissions * This level may be distributed only over the Internet and/or BBS systems. You are NOT authorized to put this level on any CD or distribute it in any commercial way without my permission. It must be kept together with this text file intact. * Other Info * While I did try fairly hard to come up with decent item placement, I am aware that this is a rather gimmicky level that I don't plan on winning any big awards for. I also didn't get much of a chance to playtest it a whole lot (with Christmas coming and all). It's intended for small groups- I've played it with 2 other victims, and it is very bloody. I expect that with any more than 5 players it would get a bit ugly for even the most vicious of players. If you look closely, you might find that I cut some pretty big corners to keep poly counts low. I also tried to keep the number and size of the textures small, but I had to make the room believable. It should run reasonably well on any Quake-capable machine. ======================================================================== * Past Projects * If you like this level, you may want to see some of my other projects. Links to all of these can be found on my website: http://www.geocities.com/~hafhead Quake II Levels: LaGrange Pt 1 Starbase Warhouse II Dark and Silly Spawn of Anklebiter Warhouses (CTF level for TW2) Quake Levels: Anklebiter Storm the Castle 4 Boats Warhouses Retro (CTF) Blood Feud (CTF) Quake Mission Pack 1 Level: Weightfulness Quake Patches: Dance! Prison Break Hafweaps Doom II Levels: Anklebiter Warhouse Command Parts and more...