================================================================ Title : jump kill alley Filename : jumpkill.bsp Author : Chris Ward Email Address : krice@soul-shack.taco.net Misc. Author Info : this is the first level that i've released on the net so if you have any suggestions or comments mail me. i'd like to hear what ya think about the level. i'm also in the process of creating another level, so look for it in a couple weeks. Description : deathmatch only level! i designed this level with jump kills in mind; unfortunetly this created a lot of prime camping spots. :P there are 2 quads (one more accessible than the other). you don't have to rocket jump to get to the 666 or the red armor+rl alcove (although you of course can); there are teleporters that will take you to areas. Credits/thanks : id Software (especially carmack), the creators of quest, and rool, dave & alex for bsp'ing my level when it became too much for my machine to handle. ================================================================ * Play Information * Episode and Level # : jumpkill Single Player : Yes, single player start provided but useless. Cooperative 2-4 Player : No Deathmatch 2-8 Player : Yes (it should be capable of comfortably supporting more than 8 players, but i haven't had a chance to test that theory), it has 12 dm start points. * Construction * Base : New level from scratch Editor(s) used : Quest Known Bugs : Slight texture deformation in the 666 room Compile time : ~15 mins on a dual processor P2 200 w/ 256 megs of ram. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. This BSP may be freely spread over the internet, as long as you include this TXT file, and make no modifications to the level. If you intend to use this level in any way (TC's, Mission Packs, CD's, Freebee's, etc.) please contact me and ASK PERMISSION first. ================================================================