================================================================ Title : Kandyman's Forge DEATHMATCH Bsp. Filename : kndyforg.bsp Date of Release : 14th of February, 1997 Author : Marin Gazzari - Kandyman on IRC Email Address : mgazzari@netway.at Clan : gidDisco Clan Page : http://www.geocities.com/Area51/Vault/4552 Description : Techno/Lava style DM map. When I saw the Quake2 screenshot on the web, I wanted to make a map that looked like it. Simple 3-level design, no camping opportunities and lots of guns will guarantee for frantic matches with up to 6 players. This map is also ideal for 1-on-1 games. Important : This level was desiged for DEATHMATCH 2 To play this way, type "deathmatch 2" in the console before you load the map. However, I put in some ammo and health to allow dm 1 games (bah!) BTW, don't judge this map based on a game with bots, since they usuall don't like wind tunnels :( Other works by Author : Kandybase.bsp Kandycity.bsp For Doom: 6skulsx.wad Maptest2.wad (Quaketest map remake) Kandy.wad Kandy2.wad Kandy3.wad Base of Hexquake.wad Additional Credits to : Lilgirl Flood Dr. Brain Jeff Blaine (thx for the mail, I woudn't have completed this without it !:) KillMe for introducing me to Marylin Manson (hi!) The makers of Quest id (who are those guys anyway?:) ================================================================ * Play Information * Game : Quake Single Player : No Cooperative 2-4 Player : No Deathmatch 2-16 Player : Yes. I'd sure like to see a 16-player demo ;) Difficulty Settings : No New Textures : Yes Exit : No * Construction * Editor(s) used : Quest (up to 1.1), Mipdip Worldcraft (texture alignment) qbsp256 by Tom Grandgent vis by Carmack lightdis by Disastry (excellent!) Compile time : not too long. vis took about 40 min on a p133 /32 M If you run this map on a QW server, please let me know, I'll drop by for a game or two. Please send comments, suggestions, bug reports etc. to mgazzari@netway.at. For further information, please visit: http://www.geocities.com/Area51/Vault/4552