================================================================ Title : Knee Deep in the Undertow Filename : kneedeep.bsp Author(s) : Cornhead Email Address : cornhead@rednecks.com Description : DOOM2 style deathmatch level constructed out of brick and mud. Complete with DOOM teleporters. Additional Credits to : Valve and the Worldcraft people, everyone who still plays Quake1 and of course, those freaks at id Software ================================================================ * Play Information * Single Player : yes, for just looking around Cooperative 1-32 Player : no Deathmatch 2-32 Player : yes, 2-4 players Difficulty Settings : not implemented New Sounds : no New Graphics : yes, new textures Sound Track : track 9 Demos Replaced : no Comments : Water-vised for Glquake, r_wateralpha 0.4 is ideal for this level. Find the *SECRET* room! And you shall be rewarded with goodies and something of mine. (hint: a push to a lone brick will reveal the gateway...) Can't get to the red armor and rockets next to the smash trap? Ever play Sonic the Hedgehog? * Construction * Base : New level from scratch Build Time : a longass while System Used : Pentium 166 w/32 megs of ram Compiling time : 1hr 27 minutes The texture WAD I used was created by me and is available at: ftp://ftp.cdrom.com/pub/quake/graphics/texture_wads/cornwad.zip Editor(s) used : Worldcraft 1.5b, Adquedit v13 Known Bugs : One teleport spits you out further than it should. * Feedback * Fell free to e-mail me with questions, comments, or whatever. * Copyright * You may dissect, reverse engineer, tweak and hump this .bsp to your liking. If you choose to extract the big texture that isn't included with corn.wad and plan to use it, please e-mail me and tell me what'cha gonna do with it. Give me credit if you use my texture wad! You actually read this far? Sheesh.