December 1-2, 1998 and June 30, 1999 .................. Brooklyn, NYC ----------------------------------------------- FILE TITLE: marsh.bsp MAP TITLE: Pineapple Marsh AUTHOR: Squonkamatic for the People!! EMAIL: snyland@earthlink.net URL: http://aqua.macquakeinfinity.com Hotline Server: 208.132.136.220:5555 Public QuakeWorld Server: 208.132.138.99:27515 DESCRIPTION: "Swamp" genre map was at first an experiment of importing textures to JQT from the Quake PAKs that turned out pretty cool, so I elaborated a bit......I tried to make it more of a "tactics" oriented map by including only supershotguns at the spawn points and one grenade launcher.....there is an exit, set behind these teeny stone walls at one corner and marked by light globes and lava-balls. Use the "trees" as cover, and defend the Quad. Don't drown. ----------------------------------------------- SINGLE PLAYER: yes - it was going to be DM only, but I added an exit for server use and decided what the hell and (very conservatively) added 3 Ogres, some Rotfish, a Hell-Knight guarding the exit and a platoon of Zombies stumbling around in the mangroves. Your mission is to clean the scum out of the pond and exit the level. Conserve your ammo, Trooper, and good luck. CO-OPERATIVE ENGAGEMENT: no - "I work alone" DEATHMATCH: yes - tested with Reaper and Omibots to great satisfaction NEW TEXTURES: no (well, Quake1 textures imported to JQT via VISAGE) NEW MUSIC: Quake has music? QUAKE C: what's that? KNOWN BUGS: notta ----------------------------------------------- EDITOR USED: JQT for the Mac!! BASE: new level from scratch BUILD TIME: 11 hours (??) BRUSHES: 60 ENTITIES: 158 BSP TIME: 411 sec. LIGHT: 119 sec. VIS: (get this) 24069 seconds COMPILE MACHINE: Mac Performa 6200 (....stop laughing....) ---------------------------------------------- NOTES: Gee whizz....what's this, my 8th decent Quake level? Had a few free hours last night after my phone line got yanked/no Internet...wanted to make a DOOM2 level, made this instead; still kind of working on it. Which is funny, cos I really was just messing around with Visage and JQT and took a liking to what I'd done - not enough "swamp" maps out there for me. I was trying to ignore single player attributes and just make a multiplayer map (yes I've been reading about Quake III too), the first time I'd ever left monsters out, but went back and added some to extend the map's usefulness. I also have grown weary of being battered around by the Bots and their stinking rocket launchers and supernailguns so I just used shotguns and ONE pineapple mill (no luck/got my ass soundly kicked first game)......stretched a sky texture under the ceiling, gave it a title and wrote this textfile. Bingo - there you go folks: one more Quake level for the pile. PS: This level exits into "bog.bsp", and if you don't have both files loaded into your id/maps folder you will get an error bulletin upon exiting. THANX TO: Giles Williams for JQT (yeah I'm still too cheap for Quiver); whomever did VISAGE; id for Quake and the DOOM games; Ricardo Sheets and Bill Morris for ignoring me for a night and letting me work on this; Matt Melnick for pissing me off and getting me to add lighting (it made the level, Herb!); Bell Atlantic for cutting my phone cable and giving me nothing better to do; DogStar and all of the other sickos at MacQuakeInfinity for putting up with my annoying little news posts and continuing obsession with DOOM2; Chupacabras for encouraging me to write another map; Blue and JVOX for plugging my site even though it probably doesn't deserve it (just ask Maddes!!); Opulent, DJReather, the Demolition Man and Mark "Lucifer" Brown for being cool and writing maps that have inspired me; the lovely bartenders at Galapagos on N.6th St. in Williamsburg, Brooklyn, for watering me down on the weekends, Harry the Hat for fronting me weed when I need it, and idSoftware for Wolf3d --> Quake3a HI MOM!! ----------------------------------------------- Authors should try to resist the temptation of using this map as a base for new levels - you can come up with something better on you own I think. Please distribute this file in any means possible without charging folks for it, and grubby little weasle types are FORBIDDEN to EVER put this or ANY of my levels on hard format storage media for profitable distribution. Portions of this level may also be copyrighted property if idSoftware, so NO MONEY!! ------------------------------------------------ Visit the AquaQuake Vault for more wet, watery Classic Quake maps at http://aqua.macquakeinfinity.com AquaQuake QW Public QW Server: 208.132.138.99:27515 ------------------------------------------ SQ 1201-0298