The Labyrinth: a Quake DM Level *UPDATED VERSION* by Gonzoj Stuff ================================================================ Filename : maze.bsp (Labyrinth is too long for Quake) Author : Gonzoj (not Gonzo, that Quake news guy) Email Address : gonzoj@gonzaga.org Description : The Labyrinth: the mythological quandry of passageways and turns; the best maze ever. Now it's a DM level for Quake. Trust me, this is a REAL maze and makes for cool deathmatch. Additional Credits to : to the Quake Workshop Mailing list including such cool people as: J. Lowell, A. McIntyre, N. Weer, T. Eichiman, A. Church, DEAD MEAT, R. Shifflett, M.R. Smith, Somers and everyone else on the list that I forgot. Cheers goes to iD for making Quake. Also to J. Mavor for making Thred, which, by the way, is the best editor. More Stuff ================================================================ | Play Information | Single Player : No (unless you're *really* bored) Cooperative : No one plays this so... NO Deathmatch : YES Difficulty Settings : take a wild guess...NO New Sounds : I don't know Quake C New Graphics : same thing as above New Music : ditto here too | Construction | Base : All by myself Editor(s) used : one bonified Thred Known Bugs : Sometimes you respawn near your backpack, but this not caused by the DM starts being out of place. Remember, this only happens sometimes, usually around the lava. Build Time : a week and a few days (plus 3 days for the revamp) Texture Wad used : Medieval QBSP 256 Time : 3 hours, 34 minutes, and 25 seconds Light Time : 1553 seconds RVIS Time : 602 seconds | Other stuff | E-mail me if you like it. Comments, questions; just e-mail me. | Copyright stuff not to mess with | Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed freely over the Internet and/or BBS systems as long as this text file is included with the .bsp file. NO ONE is authorized to put this BSP on any CD or distribute it in any way without the written permission of the author (Joseph Gonzales) with the exception of the Quake Workshop's pak files and Walnut Creek CDROM. This level is Copyright © Joseph Gonzales (aka Gonzoj), 1997. +++++++++++++++++++++++++++++ Updated from Beta +++++++++++++++++++++++++++++ * MORE weapons and armor; all the armors, and everything but the LG * Faster game speed; upper room lag reduced, mazes sectioned of * Power-ups added; quad damage, ring of invisibilty * Reapers now explore the mazes more often since there are more goals to go to (i.e., weapons, armor) * Better DM starts; problem w/respawning near your last death reduced, it still happens a *little* bit, but not nearly as much * Teleporters are removed and replaced w/a winding staircase, which is much better * 2 new sections have been added to the upper room, including a Quad area, and a weapons room * Map is darker, which I originally intended * Torches are put nearer to the walls; before, they looked like they were floating in space * Overall gameplay is better; now you have reason to go into the mazes, because there is more stuff, instead of just staying in the upper room * Map title now shown in status bar, instead of "Entering THREDLEVEL" ----------- --------- --- -- --------- -------- -------- | | | | \ | / | | | | ___ | | | | | / | | | | | | | | | / / | | | |------| |-------| | |--/ /---- |______| ____|