6-30-98 ================================================================ Title : Msdm/Proving Ground Author : Michael "Dragonhawk" Spann Email Address : SpannNRoss@worldnet.att.net Description : Small strategic deathmatch level for q2. Mainly for 1 on 1. Where to get : dunno yet Other Works : None Yet, this is my first Thanks to : Derek for his input on play-balancing the level. Ridah, for the eraser bot. Tim Wright, for arghrad. The Testers : Buckshot and Garthok ================================================================ * Other Info / Authors notes * Authors notes * Play Information * Single Player : Nope (I even took out the single player spawn point to look around with) Cooperative : Nope Deathmatch : 5 starts. Difficulty Settings : No New Sounds : No New Graphics : No Sound Track : Sepultura, "Chaos A.D." or "Roots" should be appropriate(not the songs, the albums) ;] Demos Replaced : None Source Included : No Exit : No Recommended # of Players: 2-4 is best, but can be played with up to 6 or so. 5 was kinda chaotic. * Construction * Base : New level from scratch. Editor(s) used : Worldcraft 1.6 Known Bugs : None Brushes : 932 brushes and 197 entities. Construction Time : A few days, level "evolved" quite a bit after a few test runs on two different days. Not to mention the fact that it originally was lighted almost entirely with surface lights, (which sucks by the way, if you use more bounce) so I went back and added all Point lights. * How to use this level * Make a "maps" directory in /quake2/baseq2 and copy the .bsp file into it. In Quake2, bring up the console and type in "deathmatch 1", "map msdm" * Copyright / Permissions * This level is (c) by Michael Spann 1998. You are not allowed to commercially distribute this level, i.e. put it on a CD or any other electronic medium that is sold for money without written authorization from me. Feel free to distribute it as you see fit, just not for any money.