Quake deathmatch level Contents of pdm11.zip : pdm11.bsp,pdm11.txt Version : 17 april 1999 Title : pdm11 Filename : pdm11.bsp Author : Peter Bisseker [assasin] Email Address : pete@assasinx.freeserve.co.uk Description : dapak style :) Additional Credits to : id for Quake,Ben Morris for Worldcraft,Tim Wright for Arghlite Antony Suter for rvis amd Ken Alverson for Wqbsp165 Deathmatch levels by author : assasin_x, addict, bounce, base_220, cat, cross, dmf_101, dong, encounter, fortress, funny3, funny5, halls, hurt, junkie, j_dm, pdm3, pdm4, pdm5, pdm6, pdm7, pdm8, pdm9, pdm10, potty2, pro_dmq, pro_dmr, q_dm, rekessib, rift, super_bot, sukie, sudden, uncon, weep, xomis, Single player levels : mymap,tomb quake 2 dm levels : q2pdm1 All these levels can be found in ftp://ftp.cdrom.com/pub/idgames2/levels ************************************************************************************************************************** * Play Information * Single Player : No Cooperative : No Deathmatch : Yes (6 starts) player load : 2 to 6 * Construction * Base : New level from scratch Editor(s) used : Worldcraft 1.6a Known Bugs : None Build Time : 35 hrs Texture Wads used : various QBSP Time : 253.0 seconds Light Time : 119.0 seconds VIS Time : 435.0 seconds * Copyright / Permissions * This level is (c)copyrighted by Peter Bisseker 1999 You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without id software and my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.