September 14, 1997 ================================================================ Title : Rancor Filename : rancor.bsp Author : Noel Weer Email Address : nsweer@ice.net Description : A metal level for death and fun. :) A variety of room structures for varied play linked by "neutral hallways." Additional Credits to : The Quake Workshop Mailing List for all their help. The Quake Prefab Park, cause it was while fiddling with a possible set of hall prefabs that I came up with the basic design for this level. Check out the Quake Workshop: http://www.brutality.com/qworkshop/ ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes, 12 DM starts Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : qED 1.0 Known Bugs : nothing per se, just personal nitpicks Build Time : about 10 hours over 3 days Texture Wad used : selection from Armagon, Metal, HexenIIdemo, and UKOOLDM6 Number of Textures : 26 Compile machine : DX 133mHz, 32meg RAM QBSP Time : 375 seconds Arghlite Time : 589 seconds (-extra -light 35) RVIS Time : 2909 seconds (-level 4) Brushes : 590 Entities : 141 Models : 5 * Other Info * My first released, serious, DM effort. I think it is a lot of fun due to the variety of situations encountered. Difficult to dominate, and the RL can be challenging to get - especially when someone is shooting at you. There will be a SPQ version of this released in the future. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.