----------------------------------------------------------------------- Title : knight takes queen Filename : rapture2.bsp Game : Quake Author : dan proietti Nick : danimal Email Address : dannyp@wpi.edu Description : what might happen to dm6 if you forgot to take it out of your pocket before washing your pants Additional Credits to : id for the best game EVER ben morris for worldcraft tim wright for arghlite jeff yost and co. at ramshackle for play testing, advice, exposure, etc. headshot for the texture, advice, and for being such a cool guy :) ztn for information on how to do some minor texture manipulation. also for "the vomitorium" which has been my main inspiration of late. ----------------------------------------------------------------------- * Player Loads * 1 on 1 : yes...please 3 to 4 : you go, girl 5 to 16 : consider using deathmatch 3...or else it may become a "Bring Your Own Boomstick" party * Construction * Design Time : couple weeks Editor(s) used : worldcraft, adquedit, mipdip, edit Custom textures : dlight_10 by dennis kaltwasser [contact headshot@terrafusion.com for permission to use it elsewhere] dan_01, dan_02 by...well, me. these are just cropped or concatenated versions of some of the original id textures. these played a crucial roll in cutting the face count considerably throughout the map...thanks for the idea ztn! * Errata * Known Issues : the map may play a bit slow due to some rather high r_speeds in the red armor area. this doesn't seem to effect play to an appreciable degree, but i'm sure "your mileage may vary" depending on the speed of your machine. Tips : this level is a bit less "connected" then my previous endeavors. i encourage you to rocket jump as much as possible :) * Other Info * my initial idea for the rapture series was to build six small 1 on 1 levels, each with a texture set and layout mimicking in some way one of the original id deathmatch levels. for instance, rapture1 is textured similar to dm3 but bears a much closer resemblance to dm4 in terms of layout. i'll leave it to you to guess which level inspired rapture2 :) the future will only tell what [if] rapture3 will be... this level is a lot slower paced then rapture1. the name "knight takes queen" might give you some indication that it's meant to be a bit more strategic than the all out chaos that is "imminent boom". any comments, positive or negative, are welcome. * Distribution * this is to be freely distributed...if you payed money for it then you more than likely got dicked over.