RCPALACE Date : 26/12/1998 Title : Red Chipolata Palace Filename : rcpalace.bsp Author : RedChipolata (Graeme Cole) Email Address : redchip@cole5.freeserve.co.uk Description : A medium-sized deathmatch level similar to the DM arenas in Quake, with 4 rooms (5 if you include the map room) RRR CCCC PPPP AAA L AAA CCCC EEEEE R R C P P A A L A A C E RRR C PPPP AAAAA L AAAAA C EEEE R R .. C .. P A A L A A C E R R .. CCCC .. P A A LLLLL A A CCCC EEEEE To make the above look clearer, look at it from a distance This is my first Quake map. It's called Red Chipolata Palace. There is a water column that goes halfway round the level, I decided to put that in as a novelty. The basic map consists of a main middle room with four smaller rooms leading off that. In each of the smaller rooms, you'll find a teleport. These teleport you to what I call the map, which is a very small room with four teleports in it. Each one takes you to one of the small rooms. Play the level and you'll get the idea. For reference, the main room is the big high one with the water running at the top round the edge. Look around for the doors leading off to the four small rooms, get to know the level, and happy blasting! THIS LEVEL IS DESIGNED FOR DEATHMATCH, AS IT DOES NOT HAVE ANY MONSTERS OR EXITS. You can go into this level in Single Player to look around but I recommend playing Multiplayer with a friend, or playing with a good bot program like QBot. /===========================\ |ABOUT THE ROOMS IN THIS MAP| \===========================/ MAIN ROOM: This has the water running around the top. Have a swim around in this. If you're a sniper, there's a good sniping spot at the end of the water. To get to the water, find your way to the second floor (going up ramps) You should be able to swim up a water column. At the top of it is a ledge with ammo. Shoot the button next to it and the ledge will extend and you can jump onto it and get the ammo. Then swim on and round, get to the end of the water 'tube' and see what's there. There is also Megahealth and a thunderbolt in the Main room on a ledge, you can see it from the top of the water column. To get to it, look for the moving platform, and hop on. It's in a very exposed place, however, and you'll need to watch out for missiles wandering in your direction. On the ground floor (the basement-type thing with walltorches and health) there is a shootable wall which will open to reveal yellow armour. See if you can find it. It is on this ground floor that lots of killings take place, so if you've got the Pentagram of Protection (yes, there is one on this level) go down here with a rocket launcher, and a Quad Damage if you can find it. ROOM WITH THE LAVA (you think of a better name!): To get to this from the MAIN ROOM, find the start of the water column and face the near wall. You'll see a door. Go through it. Simple as that! In this room there are three switches, all of which do the same thing. They all retract and extend the bridge across the lava. One switch (shootable) is at the other side of the lava (There should be a Ring of Shadows, a rocket launcher and two 25% health boxes here too). Another (pressable) switch is obvious, and the third (shootable) switch is located in a darkened place in the room. I'll leave you to figure it out. Also in this room is more health, a nailgun (slap bang in the middle, can't miss it) and red armour. There's also a teleport that takes you to the MAP ROOM. ROOM WITH THE WALLS ABOUT SIX INCHES OFF THE GROUND: The reason why I named this room ROOM WITH THE WALLS ABOUT SIX INCHES OFF THE GROUND is because the walls are about six inches off the ground, ideal for posting grenades to someone over the other side of the wall. In this room, there is a Super Nailgun (or Perforator, or whatever you like to call it), some yellow armour and some cells. There is an obvious teleport, to the MAP ROOM. BLUE-WALLED ROOM WITH THE WOODEN OBLONG THING: This comprises a ramp to the MAIN ROOM, a teleport to the MAP ROOM, a platform lift thing, a nailgun, more yellow armour, some nails. There's also a Quad Damage somewhere in this room. ROOM WITH THE METAL WALLS, PURPLE SKY AND GREEN FLOOR: There's nothing special in this room, so I'll just outline what's in it: some green armour, some health, a grenade launcher and some ammo. Also a teleport to the MAP ROOM. MAP ROOM: I thought this system up while sitting in an English lesson at school. It's basically a very small room with four teleports at one end (the MAP ROOM, not the school). At the foot of each teleport there is a square thing. This tells you what room the teleport goes to (eg the teleport with the blue stone at the bottom leads to the BLUE-WALLED ROOM WITH THE WOODEN OBLONG THING. The only way to get to the MAP ROOM is by teleport. There's a teleport to the MAP ROOM in every room but the MAIN ROOM, so once you've seen one room, you've seen them all! It also provides quick access from one room to the next. /============\ |INSTALLATION| \============/ Unzip the rcpalace.bsp file using WinZip or PKUNZIP or whatever (you can find these on magazine coverdisks). You must unzip it into the Quake\Id1\Maps directory (if you haven't got a Maps directory, make one now). When you have the rcpalace.bsp into the Quake\Id1\Maps directory, run quake, access the console (press the key to the left of the 1 and above the TAB on most keyboards) and type: MAP RCPALACE You should now be in the level. If you're not there, you've probably got a message saying "Couldn't spawn server/maps/rcpalace.bsp" or something. Check you've installed the rcpalace.bsp file into the Quake\Id1\Maps directory, and that you've spelt MAP RCPALACE correctly. /================\ |LEVEL STATISTICS| \================/ (Don't know why I'm putting these in, but everybody else seems to) Compile time: QBSP: Don't know, about 30 seconds? LIGHT: 21 seconds VIS: 717 seconds PLAY INFORMATION Single Player : No Cooperative : No Deathmatch 2-4 : Yes Deathmatch 5+ : Yes, but more than 8 players makes the level a bit cramped Difficulty Settings : No CONSTRUCTION Base : New level started from scratch Editor used : Worldcraft 1.1a shareware Known Bugs : It is possible to fall through the level, noclip style, when you are crushed by something. Textures : 46 /=================\ |OTHER STUFF BY ME| \=================/ I made the insane quake mod. It is called insane.zip and can be obtained from ftp://ftp.cdrom.com/pub/idgames2/incoming. It is my first mod, and this is my first map, and I'm quite pleased with them both. If you like anything made by me, PLEASE mail me with feedback, cos I want to know if people are actually downloading these things! The insane mod comprises a lot of exploding fish and some silly sounds. It is completely insane, like me. /==========\ |DISCLAIMER| \==========/ You use this software at your own risk. Graeme Cole (me) will assume no responsibility for any damage caused directly or indirectly from usage of this software. /=========================\ |COPYRIGHT AND LEGAL STUFF| \=========================/ This level may be modified and distributed freely. Do what you want with it. All I ask is if you do modify and/or distribute it, you give me credit. Thanx. RedChipolata