~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Title : Rock'n Rail Date : 19 Dec 98 Filename : rocknrail.bsp Author : ric "tweeZer" Email Address : dancingtiger@juno.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description : Deathmatch level only. Being located in space, gravity is altered. It is dark, not a lot of light in space. I'd suggest using Weapon Stay flag Off. Ammo is sparse. 3D accelerated card recommended. Additional Credits: id software Deadmeat of BSPHQ (http://www.bsphq.com) Rust (excellent source of map making info)(http://www.gamedesign.net) Bot Epidemic: http://www.botepidemic.com (excellent source of bot news) Ridah (Eraser bot) Ponpoko (3zb bot) Lan hosts and players: Dave "reaper", Glenn "gumby" other players: Zak "predator", Jeff "blade", Dave "snake" Thanks : Choi, her patience and understanding during my long nights of designing. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Play Information : Single Player : No Cooperative : No Deathmatch : Yes (2-8+ players) (8 spawn locations) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No New QuakeC : No New MDL's : No Demos Replaced : No ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Construction : Base : It is based on a Quake1 map called: Rocketz, by Scott (NyTeMair) Coburn. It was built from scratch using some of his design ideas Editor(s) used : Quark 4.07 and BSP .93b Other Utilities : ArghRad - Tim Wright (http://www.planetquake.com/arghrad) Known Bugs : With 3zb bot, some bots get stuck spawning in, has to do with the spawn pad being located within the texture so as not to show the spawn pad. Does not occur with Eraser bot or humans. Build Time : a week or so ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Copyright / Permissions : Authors may use this level as a base to build additional levels (ctf?) as long as credit is given where due. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.