====================== General Info ======================= Title :Soahc4 Filename :soahc4.bsp Date :Saturday, September 6, 1996 Author :Ben Bjoralt Email Address :dbjoralt@computerpro.com Description :A large level w/ lots of water and lots of stairs. Dark, mideval, One area is simular to id software's Grissly Grotto level e1m4. other works :blahboxc.bsp soahc1.bsp soahc2.bsp soahc3.bsp Download Sites : ftp.cdrom.com Additional Credits :id Software, makers of WorldCraft ======================= Construction ====================== Texture Wad Used : id Software's wads used Number of Brushes :1144 Number of faces :6864 Number of Entities :416 Number of Models :9 Compile machine :P100 32meg 512k cache Monster 3d 3dfx card QBSP Time :600sec 10min Light Time :1523sec 25min VIS (-level 4) Time :3212sec 53min Base :built from scratch Editor(s) used :WorldCraft Known Bugs :when lift is under water you cant see it, dont know why? Build Time :2 months off and on while building other levels ===================== Play Information ===================== Single Player : only for looking around Cooperative :nope Deathmatch :Yeap, 4-16 players (17deathmatch starts) just too big for one on one, good w/ reapers too (but when playing with reapers in Dos Quake, Quake will exit saying not enough edicts when there are more than 10 reapers, so the only to get around this is to use WinQuake or GlQuake instead) Difficulty Settings :n/a ======================= Other Info ========================= This level is not vised for transparent water because it slows down too much, but takes advantage of the mirror effects in glQuake in one room, if you make sure to turn on mirrioralpha 0.0-0.9 ================= Copyright / Permissions ================== Authors may (NOT) use this level as a base to build additional levels. You are (NOT) authorized to put this bsp file on any CD or distribute it in any way (without my permission).