~ 12/20/98 ~ ŻŻŻŻŻŻŻŻŻŻŻŻ _¸,.-'¨´Ż´¨'-.,¸_¸,.-'¨´Ż| Map Information |Ż´¨'-.,¸_¸,.-'¨´Ż´¨'-.,¸_ Title : Single Spawn Arena 1 ŻŻŻŻŻ Filename : Sspawn1 ŻŻŻŻŻŻŻŻ Author : Solomon Key ŻŻŻŻŻŻ Handel : Názgul ŻŻŻŻŻŻ E-mail : solomonkey@hotmail.com ŻŻŻŻŻŻ ICQ#: 15810560 Description : A small arena with explosives only. This map's most original quality is ŻŻŻŻŻŻŻŻŻŻŻ it's single respawn point. It can get very interesting when there are 10 players and up. (the more the merrier! =) _¸,.-'¨´Ż´¨'-.,¸_¸,.-'¨´Ż| Play Information |Ż´¨'-.,¸_¸,.-'¨´Ż´¨'-.,¸_ Single Player : heck no ŻŻŻŻŻŻŻŻŻŻŻŻŻ Cooperative : uhhh... no. ŻŻŻŻŻŻŻŻŻŻŻ Deathmatch : Oh yeah, baby!! ŻŻŻŻŻŻŻŻŻŻ Difficulty Settings : Ummmmm.... no. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ New Sounds : naaa ŻŻŻŻŻŻŻŻŻŻ New Graphics : nuh uh ŻŻŻŻŻŻŻŻŻŻŻŻ New Models : nope ŻŻŻŻŻŻŻŻŻŻ New Music : nada ŻŻŻŻŻŻŻŻŻ Demos Replaced : nein ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level vised for GL : never ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _¸,.-'¨´Ż´¨'-.,¸_¸,.-'¨´Ż| Construction |Ż´¨'-.,¸_¸,.-'¨´Ż´¨'-.,¸_ Editor(s) and Utilities used : Qoole ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Known Bugs : none ŻŻŻŻŻŻŻŻŻŻ Construction Time : 3 days ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Bsp Time : 1min, 54sec ŻŻŻŻŻŻŻŻ Build Computer : P150 32 megs o' ram...=( *sob* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Vis -Level 4 : too long ŻŻŻŻŻŻŻŻŻŻŻŻŻ Light -extra: 30 sec? ŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-= Installation =-=-=-=-=-=-=-=-=-=-= -=- This archive contains 2 files: -Sspawn1.txt {You are reading it now.} -Sspawn1.bsp {put it in your \Quake\id1\maps directory} -=- -=- -=- -=- -=- -=- Misc Information -=- -=- -=- -=- -=- A REALY REALY REALY BIIIIIG thanx goes to all those great guys (and gals) at the BSP message board for being a tremendous help in my efforts as well as lifting up many others from the Pit of Newbie-dom =). A thanx also to Chris wright who helped me out with the format for this readme file.And (of course) the programmer Gurus at id software. Also thank you Rareware for your awsome acomplishment in the best game for the 64 and the facility level especially. Reallybig thanx to the makers of Qoole and QuArK. Thank you God for making all this possible (and for helping me find those leaks =) If anyone likes this map, hates this map, or doesn't give a rip about my map, please tell me... (I get lonely...=) -=- This map is based on the idear of a continous telefrag loop that will result as soon as the first telefrag happens. The person to die by the telefragING *should* come back and telefrag his killer. Anyone else to die durring this occurence will contribute to the loop. It is possible to escape after a time... but why? your frag count will rise exponentialy! Also this is a map that can be good for both campers and those of you who like a straight forward blow-away deathmatch. (you'll see once you play it... that is IF you play it...) _¸,.-'¨´Ż´¨'-.,¸_¸,.-'¨´Ż| semi-leagal crap |Ż´¨'-.,¸_¸,.-'¨´Ż´¨'-.,¸_ (c)copyright 1998 by Solomon Key (don't I wish) <> No modifications are to be made to this map (unless you realy want to =) just please don't try to steal it) <> This map may not be used for commercial purposes without my permission (or my Mom's =) <> THIS FILE SHOULD NOT BE DISTRIBUTED UNLESS IT IS IN ITS ORIGINAL CONDITION AND WITH ALL THE ORIGINAL (and no other) FILES IN THE ZIP.(I'm pretty serious about this one) <> IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. -=- just don't screw me over puleeeeeze!! -=- Questions, comments, put-downs?: E-mail: solomonkey@hotmail.com ICQ#: 15810560 May with you the force be. ---------------------------------- End of File -----------------------------------