============================================================================= Title : Chateau Kazi Filename : tomdm2.bsp Author : Thomas Vachuska (TomiKazi) Email : doobs@jps.net Description : This map consists of four major rooms - portraying inside of a castle/chateau. The main room has a split staircase and is interconnected with the other rooms via fairly roomy hallways. The quad is located behind locked bars in a passage between the two side rooms. The level has the following goodies: quad, ring, RL, GL, SNG, LG, armour and mega health, few teleporters and a wind tunnel. Thanks to : id Yahn Bernier, for the awesome BSP DeadMeat for the great BSP tutorials Testers : geezer, Fruitcake, Blazer, Rael, Hack_Me_Up, Tobor, gambit, Staplegun, Shafty Boy, Rocket_Man, Ozone, Diablo, (and TomiKazi of course) ============================================================================ * Other Info * This map started as an experiment in trying to play with different architectural elements. The original idea of a double helix staircase (from Chateau de Chambord) never made it in due to high brush count. I realized that I'd be ready with it shortly after Q2 release, so it probably won't get much use, but I've gotten pretty good feedback on it so far and I did learn quite a bit. So now I'm off to kick some Strogg ass and then to design some alien planet levels. :) * Play Info * Single Player : No (just a start) Cooperative : No Deathmatch : Yes (10 start points, 4-15 players) Difficulty Settings : No New Sounds : No New Graphics : No Sound Track : None Demos Replaced : None Source Included : No * Construction * Base : New level from scratch Editor used : BSP .86b Known Bugs : none known Brushes : 852 Construction Time : 2 weeks The file, tomdm2.bsp, may only be distributed provided this text file remains intact and accompanies the tomdm1.bsp file. This map may not be sold or distributed without prior _written_ consent from the author.