June 19,1997 ================================================================ Title : Volstrom Towers Filename : volstrm2.zip Author : David Wilson.... FUBAR Email Address : SwBthumper@aol.com Description : This level is the sequel to Volstrom Complex. I designed this level for fast and furious play, inside of a GREAT environment. I decided to use the same unique lighting techniques as in the first one. (Why change something that isn't broke?) This is a Brilliant level with reapers....... Other levels : Presario, Stratego, The Far Arena, Volstrom Additional Credits to : Armin for QuArk 3.4 : Greenhornet and Thundermug for the frag testing : Steve Polge for the Reaper ================================================================================= * Play Information * Single Player : No Cooperative : No Deathmatch : Yes (6 starts) for 2 to 6 players * Construction * Base : New level from scratch Editor(s) used : QuArk 3.4 Build Time : Three days Texture Wad used : Quakewad with custom textures Compile machine : Pentium 150, 32mb ram QBSP Time : 14 minutes Light (-extra) Time : About 10 minutes VIS (-level 4) Time : About 35 hours * Other Info * Unzip into the quake\id1\maps directory (create if necessary). Launch Quake, go to the console and type: map volstrm2 * Copyright / Permissions * Authors MAY take brushes out of the MAP file and use them in their levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP or it's MAP file on any CD or distribute it in any way without my permission. Just ask... You may not distribute screen shots of this level in any form other than electronically. Please e-mail ANY comments to SwBthumper@aol.com Enjoy!!!