Date 5-2-97 ======================================================================== * General Information * Title : Weightfulness Filename : Weighty.bsp Author : Hafhead (Tony Hafner) Email Address : hafhead@geocities.com Description : Deathmatch Scourge of Armagon Level This is basically an arena type level with arches that you pass through to change your gravity. You MUST have Scourge of Armagon or it won't run. Additional Credits to : Thanks to id Software for such a great game. Thanks also to Ben Morris for Worldcraft and to my buddies at work for helping me test my levels with various numbers of players. ======================================================================== * Play Information * Single Player : Don't bother- there's nothing to kill Cooperative : No Deathmatch : Yes- 15 starts Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Worldcraft Known Bugs : None Build Time : About 8 hours. Texture Wad used : Metal.wad Compile machine : P200 with 32Mb Light (-extra) Time : 150 seconds Vis (-level 4) Time : 88 seconds * Copyright / Permissions * This level may be distributed only over the Internet and/or BBS systems. You are NOT authorized to put this level on any CD or distribute it in any commercial way without my permission. It must be kept together with this text file intact. * Other Info * I was in the middle of working on my latest masterpiece (yeah, right) when we discovered the joys of Armagon. Well, I couldn't go any further until I threw together a quick level to play with gravity- changes and new weapons. This is the result. It is also the first level I built after finally educating myself on how Quake works as far as visible objects and how they impact speed of play. This runs substantially faster than my previous 3 levels. Be aware that there are a couple of weapons that are very tricky to pick up when you have low gravity- go to the top and get heavy if you want them. I tried to make at least some sense of balance as far as being in any of the two states. Some places are a pain to reach in one state, some in the other. Although this was thrown together pretty quickly, don't let that fool you- it plays pretty darn well from the get-go. It's a silly level, but it's a fun diversion for a while (and isn't that why we all play anyway?) On that note, after discovering how useless the Horn is in deathmatch, I left it in anyway. It makes a cool enough sound that I left it in for entertainment purposes. Notes on Armagon: I like the new weapons- this allows me to put a decent range of weapons on the level without having to put the lame ones out there anywhere. You won't find a single Super Shotgun or regular Nailgun here. Gravity is something we've all wanted to mess with since seeing Ziggurat Vertigo, and I'm glad to be able to do that now.