18/11/1998 ================================================================ Title : 2die 2day Filename : wilburdm3.bsp Author : Andrew Humphreys Email Address : andrew@next.com.au Description : A conversion of my favourite Doom II deathmatch level, "2die", by Neil R. Bonner. This was the second level of the excellent SNAKE.WAD (anyone else remember that?) I've stayed pretty true to the original, opening it up a little to make it good for up to 8-10 players. ================================================================ * Play Information * Single Player : Start point only Cooperative : No Deathmatch : Yes, 8 respawn spots Player load : 4-8 recommended. Should do more though (you might want to set it on deathmatch 3 if you're upping the players). Might even work 1-on-1 if you don't mind a little stalking. Difficulty Settings : No New Sounds : No New Graphics : Yes. dlight_10 by Dennis Kaltwasser (contact headshot@terrafusion.com for permission to use it elsewhere). * Construction * Base : It's a new Quake level (from scratch, as they say), but it's a conversion of the Doom II map, "2die", so then it's not really a new level. Nor is it from scratch:-) Editor used : Quiver 1.1, ArghLite 2.0 Build Time : A lazy week or so . . . * Shout Outs * - id Software for Quake - Scott Kevill for Quiver. QuakeFinder is pretty damn cool too:) -Tim Wright for ArghLite! -Connectix for Virtual PC 2.1 so I could actually use ArghLite (running a DOS command line under Windows 95 on a Mac is very surreal, but fun). - Dennis Kaltwasser for the texture. Thanks, Dennis! - Mark Adams and Westlake Interactive for their tireless (and often thankless) devotion to the MacQuake community. - The Next Media bad boys for playtesting and suggestions: Dan Toose (Armand), Eliot Fish (Lord Seafood), Steve Scott (Mr Shiny), Darren Gover (Knutsach the Deströyer), Andrew Iredale (Goatboy), Malcolm Campbell (Gundam). - Joel Tallent (JVOX) for the Boomstick (www.planetquake.com/jvox), for testing and invaluable suggestions (yeah, yeah . . . faster elevators:-)) - Mr Fribbles (http://www.gibbed.com/1on1/frib/) for encouragement and shit-cool maps. - Dave Vedder and all the guys at the MacQuake Omicron BotBlast site (http://www.quakeintosh.com/botblast). - Vedder again for Quakeintosh (http://www.quakeintosh.com/quakeitecture/). Thanks for the tips and thanks for putting me on to ArghLite. *Level Designers I Like Who I've Probably Ripped Off* - Sten Uusvali. ztn maps are the mark of quality! (http://ztn.terrafusion.com) - Dennis "Headshot" Kaltwasser. See his maps and say, "Wow!" at http://headshot.terrafusion.com - Dan "Danimal" Proietti. His amazing "Knight Takes Queen" (rapture2) provided me with the guts to go with checkerboard floors and to dabble with the Medieval set. - Mr Fribbles (http://www.gibbed.com/1on1/frib/). That boy be stylin'. * Copyright / Permissions * All textures in this level remain property of their respective owners. Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, CD, diskette) as long as you include this file intact. I'd also appreciate it if you sacrificed a small domestic pet in my honour while doing the naked Watusi at the first full moon in winter. But that's purely optional.