============================================================================= DATE: December 26, 1998 ============================================================================= Title : "Aliens among us" Files : "Alien4.bsp Alien5.bsp Alien6.bsp Alien7.bsp Alien.txt Jump.zip" Author : Scott Kraus AKA Skeetree, SoftShoulder Email Address : sftshldr@cybertron.com Date of release : 12/25/1998 Description : four maps, single player Quake2 maps for id Software's Quake2. ============================================================================= --ADDITIONAL CREDITS-- Playtesters: Kevin T. Kraus Prefabs used: The Enviroment - Jump by stecki. The Alien containment tubes used in Alien5.bsp. Q2mutate.zip by Michael Welter. The Big Door in Alien4.bsp. bigdoor.zip by Tom Cleghorn aka Murgatroyd murgatroyd@geocities.com www.geocities.com/TimesSquare/Castle/8568 Visit the Quake Prefab Park II for these and other fine prefabs: http://www.planetquake.com/qpp/qpp2/ --THANKS GO TO-- id Software Robert Duffy for QERadiant - http://www.planetquake.com/qeradiant Ravages of Radiant - http://www.planetquake.com/ravage RUST - http://www.planetquake.com/rust ============================================================================= --PLAY INFORMATION-- Game : Quake2 (NOTE: you must have Quake2 v.3.15 or higher to play this unit, as of this release current version is 3.20) Level Name : "Aliens among us" Files : Alien4.bsp Alien5.bsp Alien6.bsp Alien7.bsp Jump.zip Alien.txt Single Player : YES Cooperative : No DeathMatch : No Difficulty Settings : Sorry, No. Construction: Base : New Editor used : QERadiant by Robert Duffy Map info : Platform used : PII 400, SE440BX, 160MB PC100 ram Compile time : 8 Hours 53 minutes Known bugs : None known. The previous bug in alien5.bsp has been fixed in this release. New sounds/textures/entities/etc. : The Environment; Jump ============================================================================= This is my first released map but I think you might enjoy it ;) ============================================================================= --LOADING INFORMATION-- Copy the .bsp file to your quake2\baseq2\maps directory. Copy all the Jump.* from the jump.zip file to the quake2\baseq2\env directory. If the \env or \maps directories don't exist just create them. The alien7 map needs the end.cin file from the Quake ][ CD for best FX. In the Q2 console type 'map alien4' to start. Feedback/Comments on this map are welcomed and greatly appreciated. ============================================================================= THE STORY You have been awakened by "Mother" the DSRV command computer from cold sleep due to major systems malfunctions aboard the Deep Space Research Vessel "Carmack". It seems that the ride home to Earth from your last Strogg campaign isn't going to be a free ride. You are a "Hero" after all, Right? Sector command said the only immediate ride home was this DSRV doing "Alternative Combat Entity research". Just what ACE might be you have no idea but, as long as it wins the war faster and you don't end up in the hole, ACE is GO with you. Shaking the cold out of your bones you notice that "Joker", the other veteren, didn't come through so well ... "Hell, I never wanted to live forever." you mumble standing over his corpse trying to get "Mother" to give some current headsup info ... ============================================================================= --LEGAL-- These Quake 2 levels (alien*.bsp) are (c) 1998 Scott Davis Kraus >>>>>>>>DO NOT put these levels on any sort of commercial product.<<<<<<<<< You MAY distribute these BSPs through any other means, provided you include this .txt file (unaltered) and it is free of charge. Do not modify this BSP. Plz do not use as a basis for other maps unless with my written approval.