Filename : Breakout Author : Bob Sjollema (a.k.a. wheelbarrow) Email : essjay@OntheNet.com.au Credits : Id software for an excellent game, Robert Duffy for Qeradiant(the ONLY editor as far as I'm concerned) Testing : Thanks to Ingmar and Flynn, my official(?)Beta testers.. Play Info: Single player : yes Co-op : no Deathmatch : no Difficulty Settings : no Construction : From scratch, a brand new level. Build Time : Approx. 1 month, (170hrs) Editor : Qeradiant by Robert Duffy (it's free and it's the best.) Known Bugs : None The Story: You have been taken prisoner in Strogg Castle. You find yourself in one of 4 small cells in a courtyard. You watch as the guard comes out to do his rounds, and what follows nudges you into escape mode. From this point on, follow the instructions on your portable computer link. (Hint1) Here and there you will come across metal boxes hanging on a wall. Blast 'em, they got goodies inside. (Hint2) This unit is full of traps...tread lightly, and carry a big stick. (Hint3) The only way out of your cell becomes available when the guard opens the courtyard doors to do his rounds...wait for the red light to go on, and make sure you know where your cell door is (look up). Authors Note: The levels in this unit are small. I did this because I tested it often, and wanted to stay within Fastvis boundaries. I don't have the patience to wait hours between build sessions. I built the level on a P200, 80Mb RAM, Canopus Pure3d. Loading the level: Unzip the bsp. files into your c:/quake2/baseq2/maps folder, start Q2 pull down the console (~) and type "map breakout". __________________________ ________________________ The Bsp files associated with this text file are mine. If you wish to distribute the Bsp files, please ensure they are accompanied by this text. If you wish to copy part of the Bsp files, please notify me beforehand, and give credit where due. Thanks :)