**** This map designed for the Capture The Flag mod for Quake2 **** February 1999 ================================================================ Title : 2Evil2ctf Filename : 2Evil2ctf.zip Author : Mark Rosten (Mr Flibble) Email Address : mrflibble@dial.pipex.com Description : 2 Team Capture The Flag Map (Can only be used for CTF for Quake2 or any other CTF-like mods, eg. LMCTF) Version Information : v1.01 Added some pickups to flag rooms Check out Mr Flibble's homepage at: http://dspace.dial.pipex.com/mark.rosten ================================================================ * Play Information * This map does not work properly without the Capture The Flag Mod for Quake2, which can be downloaded from http://www.idsoftware.com/ or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch : No CTF : Yes Other CTF Variants : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Editor(s) used : Worldcraft Registered, EntEd, Quark, Paintshop Pro Known Bugs : None (Yet) Build Time : The full compile time was 2-3 hours on a Pentium 400 with 128 megs of ram. Inspiration for level : Basically a direct conversion of my Team Fortress level : 2EVIL2F. The inspiration came from someone who played my map : in TF and wanted to play it in Quake2 CTF. : Thanks Chronovegeta, I hope you enjoy this version. Thanks to : ID Software for their amazing games, Vegata Vegata for the idea. * Game play * This is a standard capture the flag map designed for 2 teams. Both bases are identical, only reversed in aspect. Each team has a flag that they have to defend. The team has to steal the opponents flag and get it back to their own flag. See the documents for the mod you are playing for further details. * My Other Maps * please check my web site for up-to-date information on my maps. http://dspace.dial.pipex.com/mark.rosten * Other Info * If you like this level mail the server operators and let them know. Any comments/suggestions/ideas welcome. * How to use this map * Copy the 2Evilctf.bsp file into your quake2\ctf\maps or quake2\baseq2\maps directory. You need to put the textures in the baseq2\textures\2evil2f directory (create it if you need to).