=========================================================================== Title : Carcass CTF (*CTF version of Carcass DM) Filename : carcassc.bsp Author : Vance Andrew Blevins (Menthol) Email Address : menthol@vansoncomputer.com Quake Mods/Teams etc : Zoid's CTF2 (ftp://ftp.idsoftware.com/idstuff/quake2/ctf) Additional Credits to : iD Software for Quake2 (http://www.idsoftware.com) Ben Morris, Author of Worldcraft (http://www.gamecraft.com) Planet Quake, Talon's Strike News/Levels Sites (http://www.planetquake.com) (http://www.planetquake.com/talon) The Forge and RUST Q2 Editing Sites (http://www.planetquake.com/worldcraft/index.shtm) (http://www.planetquake.com/rust) Happy_Ron[A3D] for ideas and playtesting Assassin3D Clan for large scale playtesting (http://www.execpc.com/~shailer/clana3d.html) Scowl[A3D]'s Quake2 Clan Site is: (http://www.fpgaming.com/clana3d/q2guild) =========================================================================== * Play Information * Game : Quake2 Registered Map Name : Carcass CTF by: Menthol Single Player : no Co-op : no Deathmatch : yes (14 Deathmatch Spawns) CTF : yes (9 CTF spawn points per Red/Blue bases) New Sounds : no New Textures : no Build Machine : Pentium 200MMX, 64 megs RAM, Monster3D Weapons : 1xSG,1xSS,6xMG,1xCG,2xHB,1xGL,2xRL,1xBFG Armour : 2xB,2xY,1xR,1xPS Powerups : 1xMEGA,1xQUAD,1xPENT Secrets : 1-Obvious,0-Hidden =========================================================================== * Additional Information * This is simply the Carcass DM map slightly reworked for CTF gameplay. If you are already familiar with the Carcass DM map from carcassd.zip, the changes made to this map were only to block portions the upper area in the center to extend the path between the bases, essentially forcing the path between the flags down into the center open area. Additional red and blue banners, CTF textures and colored lights were added to signify the path to the bases for both GL and non-GL users. I also went ahead and added the BFG because the bases are very easy to secure. Enjoy! =========================================================================== * Construction * Base : Level from Scratch Editor used : WorldCraft v1.6 (THE MUST HAVE EDITOR!) Other Programs : none Build Time : 1 day to convert, 1 night to re-compile QBSP : 89 seconds VIS -level 4 : 15000 some-odd seconds Light -extra : 9000 some-odd seconds =========================================================================== * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Simply write to me to get the map file and tell me about your plan. This BSP may be distributed ONLY over the Internet and/or BBS systems, and must be accompanied by this text file in its unaltered form. You are NOT authorized to put this BSP on any CD or distribute it in any way without my explicit written permission, and only after meeting my terms. The contents of the file are copyright myself and id software. * Where to get this Map * Services: None at time of release FTP sites: ftp.cdrom.com Other: None at time of release * Other Available Quake Map Efforts * Quake ----- King Kong CTF (CTFKKONG.ZIP) House in the Hills CTF (CTFHHILS.ZIP) Bad Blood CTF (CTFBBLUD.ZIP) King of the Ring DM (RINGKING.ZIP) Quake2 ------ Carcass DM (CARCASSD.ZIP) Look forward to CarcassJ for Jailbreak! -- Yeah, I know, but wouldn't it make a great Jailbreak map too?!