=========================================================================== Title : Ctf2 map for use with internet play! Files : ctfsmee1.bsp Date Finished (DD/MM/YY): 03\07\98 Author : James Battles dba: Battles bail bonds Aka: Hank or MaTr1X Hank Email Address : battles@cybertron.com Description : This is a level for ctf2and is a final revision READY to GO! Additional Credits to : Me:) because I am tenacious All The beautiful people[you know who you are] Makers of the game and mods and editors alike! Mr. Duffy of QERADIANT 0.45ver. fast up and coming! =========================================================================== * Play Information * Single Player : for a PEEKABOO! Deathmatch 4-8 Player : CTF2 Difficulty Settings : No New Sounds : No New Graphics : nope maybe eventually a new environment addition. Demos Replaced : None * Construction * Base : None Build Time : about a Day QBSP3 : 20 seconds QVIS3 : about 5 or 10 minutes QRAD3 : About 15 or 20 minutes Compile Machine : P200/ 96 megs.Ram/monster 3d accelerator over stb lightspeed Editor(s) used : QERADIANT 0.45 / ENTED limited use but yes it works with Q2 It was during the 0.43 era that I used the ented,but not with the wonderful capabilities of QERADIANT! Known Bugs : None To Install: : Put the ctfsmee.bsp file into the /quake2/baseq2/maps/ directory.If you dont have one then make it You know ie:new folder and name it maps! To Run : Get the mod for ctf2 and run you command line parameters quake2.exe + game ctf When the game loads bring down the tilde and type map ctfsmee [of course just to look at] If you have a server then you dont need advise from me! It should run cause it's just a simple , but effective map. Not real big , but there are two hidden areas where you could just sit if you have to answer the phone or something and you don't want a railgun enima! {:o) All you have to do is find them. Of course with all the heehaww types out there it will just end up being a camping spot for the preschoolers :) What can I say we all got to have children.That is what we live for so enjoy it. LIST of REVISION: Let's just say it is finished! added more under water tunnels with new access to opposite sides.and goodies like that. plus I had forgotten to rig the worldspawn for changelevel purpose and cd track All done Now! * Copyright / Permissions * Yank it crank it and please let me know how much you loved it!