=================================================================================== November 1, 1998 =================================================================================== Title : Last Resort Filename : lresort.zip Author : Barry Walker "Jethro" Email Address : barry@icom.net WWW Homepage : http://idt.net/~diba/ Date : July 19, 1998 Description : Q2/CTF "mirror" map. I'd appreciate your feedback, but keep in mind that "your map stinks" won't help me make better maps. Be sure to tell my WHY it stinks and what I could do better. Additional Credits to: id - without whom I would never have made a map. Lithium (for QOOLE, my editor). RUST: for his excellent and useful tutorial. Quake 2 workshop: the guys who monitor qworkshop@quake.com, also for great tutorials and E-Mail assistance. Ridah (Ryan Feltrin): author of the amazing ERASER BOT, which is how I test these maps out. Colin ("funkyassmime"): my son, whose patience and assistance in play testing is invaluable. Diane (my wife): A Q2 widow, who puts up with this absorbing pastime of mine. ========================================================================================= * Play Information * Game : Quake II/CTF Level Name : Last Resort File name : lresort.bsp, lresort.rtz (ERASER BOT routes) Single Player : No. Cooperative : No. Deathmatch : Yes. (but it's not geared for DM play) CTF players : 16 and up Difficulty Settings : No. New graphics : No. Anything else new: : No. * Construction * Build Time : about 1 month (on and off) Editors used : QOOLE 2.45 Compilation: Qbsp3 : 45 seconds, 1024 brushes Qvis3 : 1788 portalclusters 4431 numportals Qrad3 : about 1.25 hours Your mileage may vary. ============================================================================================ Platform used : Win 95 on a P-233 64MB SRAM Known Bugs : None that jumped out and bit me. -------------------------------------------------------------- The Story: -------------------------------------------------------------- CTF: The Stroggs (those crazy guys) need a break just like the rest of us homonids. Drop by their lovely resort overlooking the volcano and refineries. You won't be bored. Two complete facilties await you. Enjoy one of the pools, hike around the volcano, explore the mountain caves, or just relax in one of the lounges. Don't like to walk? Fast, frequent train service is available on the lower level. And, there's usually an exciting game of CTF going on as well. Fun for the whole family. -------------------------------------------------------------- * Loading information * To load this Q2 map: Unzip the lresort.bsp in the archive to c:\quake2\baseq2\maps\ Start Quake 2/CTF normally. When the game starts, hit the tilde (~) key to bring down the console and type: map lresort If you have the ERASER BOT, I've included my routes for this map. It's easier to test with BOTs, but I'd like to hear of human/human interactions as well. The routes file is lresort.rtz. Unzip this to ERASER's ROUTES directory to use it. For whatever, just email me at barry@icom.net. * Copyright / Permissions * (c) by Barry Walker, 1998. The author's written permission is required for commercial use. You MAY distribute this BSP over or on any electronic media, provided that you include all distributed files intact and unmodified, and you don't charge the recipient anything beyond the actual cost of the media and shipping. Use of this BSP and all associated files are entirely at your own discretion and risk. I assume no liabilty for any direct or consequential losses you might incur as a result of using these files. I don't even guarantee that they'll run on your machine, but I'm willing to help if you have a problem.