============================================================================ Title: Slipgate '98.1 (Final Release) Filename: e1m1q2a.bsp / pak1.pak Date: 2 January 1998 Author: Erich "Master Fett" Heintz Email Address: erich@heintz.com / fett@inconnect.com Description: A straight-up, knockdown, dragout conversion of Classic Quake's "The Slipgate Complex". Thanks To: id Software, period. Special Thanks To: Joost Schuur... for salvaging a botched upload of version 1.0 made to CDROM.COM before it could get into the wild. Rob Albin... For acknowledging the fact that I'm not as nearly as big a screwup as he'd like me to believe. ============================================================================ *** Installation *** 1) Place the PAK file in your QUAKE2/BASEQ2 folder. 2) Start Quake 2 3) From the console issue MAP E1M1Q2A NOTE: If there is an already existing PAK1.PAK DO NOT OVERWRITE IT!! Rename this file to the next available PAK number in sequence (i.e. PAK2.PAK, PAK3.PAK, etc) before placing it in your BASEQ2 folder. With the extra textures included a PAK file was the most efficient method of distribution. The only exception to the above is if the existing PAK1.PAK is from a previous version of Slipgate '98. That being the case, overwrite the original PAK1. This map obsoletes all previous versions and renders them unsupported. ============================================================================ *** Play Information *** Game: Quake 2 Single Player: Yes Cooperative (2-4 player): Yes (I assume.. Since Q2 doesn't support coop play at this time I can't test it) Deathmatch: Yes Difficulty Settings: Yes (0, 1, 2) New Models: No New Sounds: No New Textures: Yes Exit: Yes (to BASE1) CD Track: 6 ============================================================================ *** Construction *** Base: jrbase1.map Build Time: 28 hours over 5 days. Version Number: 1.1 (Final Release) Editor(s) used: Qoole 2.3 betas (Matt Ayres / Paul Hsu / Lithium Software) Utilities used: UltraEdit-32 (Ian D. Mead) PCX2WAL (Trey Harrison) PCX2WAL (Iikka Keranen) Paint Shop Pro (JASC, Inc.) AdQuedit 1.3 Compilers: QBSP3 (id software) QVIS3 (id software) QRAD3 (id software) Compile Machine: intel Pentium 225MMX (3 x 75Mhz), 64MB EDO, OSR2. Compile Times: QBSP3 00m 41s QVIS3 19m 48s (-level 4) QRAD3 22m 08s ============================================================================ *** Notes / Issues / Techinfo *** Changes from version 1.0: * Deathmatch spawn near slipgate dropped to floor level. * Railgun added in single player mode only. * Slugs are now shells in DM mode. * Several MONSTER_* changes. Known Issues / Changes from the CQ Original: * Two ammo entities occasionally generate DROP TO FLOOR errors upon worldspawn. This has no effect on gameplay. * Although by design it should, the exploding box does not spawn in deathmatch play. * Classic Quake trigger_once's have been changed to func_buttons. Would've looked really cool on the spinning planet monitor if the damn texture would radiate. (see next) * Quake 2 doesn't light radiant textures that are part of an entity such as a door_secret or func_button so the buttons are not what I had hoped for... same with the rotating planet viewscreen. * Two new player_deathmatch entities were added bringing the total to seven. * The telport destination near the invulnerabitily is embedded in the ground. This defies the "raised platform" style of Q2 but alleviated the need to restructure the ceiling brushes so that a player won't spawn with his head stuck in the ceiling. ============================================================================ * Copyright, Distribution and Usage * This file may freely distributed for non-commerical use as long as the following list of files are maintained aintain intact within the pak file and as seperate documents within the distribution archive: e1m1q2a.bsp, e1m1q2a.txt & psteed.txt... e1m1q2a.txt and psteed.txt may be freely copied and distributed seperately. This file may NOT be distributed on any CD-ROM or other distibution method that may be used by any business or company that engages in the design, programming, duplication or distribution of computer software with the exception of id software exclusively. This file MAY be distributed via electronic means via the Internet or freely available BBS subject to the conditions outlined above. Source code for this map will NOT be released. Server admins are free to alter the existing entity set but the modified maps may not be distributed by any means. ===========================================================================