Title : Escape Date : 1/2/98 (revised 1/8/98) Filename : Escape.bsp Author : Benjamin Meyer Email Address : icefox@mediaone.net Home Page : http://gaby.ne.mediaone.net/ Other levels : Around (the "8" level) Description : Single-Player Quake 2 Map. 100% Quake 2 native (not a conversion of a Quake 1 level!) Additional Credits to : The good folks at ID Casey for renaming all 2000 textures so I could use worldcraft * Play Information * Single Player : 100% Cooperative : 0% Deathmatch : 0% Difficulty Settings : Hard (Yes, I made sure that I could beat it) New Sounds : No New Graphics : No New Music : No Demos Replaced : No * Construction * Base : New level from scratch Editor(s) used : WorldCraft 1.5b, qbsp3, qvis3, qrad3, Quake2 Known Bugs : None known Build Time : 30 hours straight. (Starting at midnight Jan 1st) Compile machine : Pentium MMX @ 266 w/64 Mb ram Qbsp3 Time : ~10 sec Qrad3 Time : ~7 min 8 sec Qvis3 Time : ~1 min 7 sec * Other Info * To run: Unzip to \Quake2\baseq2\maps\ Start Quake 2. At the console, type: map Escape ->Best played with an OpenGL-accelerated video card and high-quality sound * Notes * Hope you all enjoy this. This was my first Quake2 Level. There is one secret in the level, but note that to get it (rocket launcher) you have to fight someone :-). This was probably the first level made in 1998 and the second single player level made. If you ever see me in a deathmatch game I am IceFox. Hi to Damian, Alfredo, Frank, Matt, Aldaring, and everyone else I forgot. Well that was a very fun 29 hours. I am going to go to bed now. Tomorrow I hope to make a deathmatch level. ;-) * Added 1/8 * Well I got several comments from people and so finally I couldn't resist. I added easy and medium play. I also fixed a small thing. Enjoy. * Copyright / Permissions * This level may be distributed freely around the Internet providing this file remains attached. This level can not be included in a cd/diskette compilation or any commercial product intended for public sale without written permission from the author.