/* ================================================================ */ Title : Death666 Filename : death666.BSP Author : Darren Lafreniere Email Address : dlri@ct1.nai.net Additional Credits to : id Software Ben Morris, Worldcraft Peter Ulinskas, for the original death666.wad for Doom2 Playtesters - Pulin, JDog, MD_DOC, Lier (sic), Redrum, myself /* ================================================================ */ // Play Information Single Player : To look around Cooperative : No Deathmatch : Yes (suggested: 2-6) Difficulty Settings : No New Sounds : No New Graphics : No Comments : Remake of death666.wad for Doom2, done by a friend, Peter Ulinskas. We played the hell out of that map, so I thought I'd take the basic layout, and modernize it for Quake 2. // Construction Base : Made from scratch - based on the existing death666.wad doom2 level. Construction Time : a week or 2, on and off QBSP3 Time : 19 seconds QVIS3 Time : 7 hours, 58 minutes , 19 seconds QRAD3 Time : 23 minutes, 32 seconds Development System : PII 233, 64M Editors used : Worldcraft Textures Used : Standard Quake II textures Known Bugs : Slight HOM on ceiling in quad cage's exit hall. // Legal Stuff You are not allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. Yada yada yada. You may distribute this BSP through any electronic network, provided you include this file and leave the archive intact.