================================================================ Title : Whom Ever Dies With The Most Toys Wins, Too! v1.0 Filename : die2.bsp Author : Doug Erickson - Digital Visions Email Address : saber@brokersys.com Description : Conversion of a Quake I level. I had several request for a conversion, so here it is. Additional Credits to : id Software for Quake 2 Yahn Bernier for the creation of BSP: A Quake Editor Other Maps By Author : No other Quake II Maps yet. ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch 2-8 : Yes Deathmatch 9-16 : Never tried but worth a shot Deathmatch 17-100 : Let me know if anyone tries Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None CD Track : 0 ================================================================== * Construction * Base : Conversion of a Quake I map of mine. Editor(s) used : BSP Known Bugs : There is an overhead tunnel that extends above the sky texture and in some parts of the map, this tunnel may be visible. I know...I know... use a Hint brush. I've tried this to no avail. If any one wants to try, let me know and I will send you the map file. Build Time : Roughly about one month for the total conversion Compile machine : AMD K6-200 64 Meg SDRAM QBSP3 : 17 sec. QVIS3 : 614 sec. QRAD3 : 14,108 sec. ================================================================== * Other Info * Unzip everything into your Quake2 folder. Directory paths are set to extract everything to their respective locations. Just in case you used pkzip and did not use the -d option, the BSP file goes in the MAPS folder located under BASEQ2 in your QUAKE2 folder, and the two .WAL files goes into a new folder called DVCUSTOM located under the TEXTURES folder under the BASEQ2 folder located in your QUAKE2 folder. ================================================================== * About as legal as I can get stuff * You may distribute this level freely in any media format as long as you include this text file, get my written permission and of course give me credit. Feel free to E-mail me with you comments or questions. saber@brokersys.com X-2