================================================================ Title : GibFest 3 Filename : gibfest3.bsp Author : Mark "Shadow" Reddick Email Address : mr@rccentral.com Homepage : http://www.rccentral.com Description : I made several DM maps that we played on a LAN at an old job. This is the third DM map that I felt was good enough to be released. This is also probably the last map I will make for Quake2. Philosophy : Now with several maps under my belt I wanted to create a level utilizing all the skills I had developed. The trouble is always coming up with a good design. I wanted cool architecture as well as excellent gameplay for our 4/5 player LAN environment. It turned out fairly well although it's a bit larger than I originally intended. This was also my first map I used ArghRad to do the lighting and I really like the way it turned out. I really like the lighting in the room with the two lifts in it. It almost made me go back to gibfest1 and gibfest2 and recompile them with ArghRad, but I never got around to it. Additional Credits to : Stone, Terminator and Roy for many many hours of play testing :) Also, I must thank id for creating such a wonderful game in the first place. ================================================================ * Play Information * Game : Quake 2 Single Player : Yes (Walk-thru only) Cooperative : No Deathmatch : Yes Difficulty Settings : No * Construction * Base : New level Build Time : Several weeks on and off Texture WAD used: None Editor(s) used : BSP Known Bugs : None * Legal Stuff * -------------------------- This map is (C)1999 Mark Reddick You may not use this file or any parts of it to create derrivative works (basically don't mess with it.) The original unaltered ZIP file containing the BSP file and this text file may be distrubuted by any means as long as it is FREE.