Title : Sand Crabs Filename : gritzdm.bsp Date : March 16, 1999 Author : Mark Pytel Email Address : mletyp@hotmail.com(use it feedback is appreciated, even hate mail) Map Description : i wanted to make a deathmatch map that was very compact and connected and still beautiful, ithink i done it and the r_speeds remain below 600 throughout the map, id quality no doubt(arrogance is my second most prolific quality after map making of course) Story : ummm, its a deathmatch map Additional Credits : id software, Yahn Bernier for BSP, BSPHQ, Rust, Chaos Theory(my clan owns you in lithium2) Additional Blahs : Yo if you gotta level review site on the internet and are doing a review of this level can you please send me an e-mail with a link to your site because I fiend for any input about my levels, helps me make better ones for your enjoyment. * Play Information * Single Player : Nope Cooperative : Nope Deathmatch : Yep 8 starts New Sounds : Nope New Graphics : Nope Performance : Like i said it will run on your piece of crap 166nonmmx box :) * Construction * Base : Brand spanking new level from scratch Editor Used : BSP Known Bugs : pesticide works, none Build Time : 1 week Texture Directories : e2u1,e2u2,e2u3 Compile Machine : P2/400mhz 128mb SDRAM Compile Time : qbsp 10 seconds qvis 330 seconds qrad -extra, i mistakenly closed the compile window, under 10 minutes * How to play this BSP * 1. Extract gritzdm.zip into your 'baseq2/maps' directory under your Quake2 directory (without quotes, create one if it doesn't exist). 2. run a server and frag your brains out * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. You may distribute these .BSP's freely via internet, provided you include this .TXT file and leave the archive intact. Commercial distribution is prohibited.