Friday, August 13th, 1999 ==================== Map Name : The Twin Harbour Filename(s) : harbour.bsp, harbrdm.bsp, harbour.rc, harbrdm.rc, frail.rc Description : A small DM level for 2-4 players, where everyone can see each other, yet there are lots of places to hide. Converted from original Heretic II level, and it has lost most of its charm when ported to Quake II's inferior engine... But what to do if not all of my friends have Heretic II... harbrdm.bsp is the map without exploding ammo boxes that work only in SP mode (which is another stupid Quake II limitation); harbour.rc is the script for starting a DM server for 4 persons on this map, harbrdm.rc is the same thing, but for the 2nd version of the map; frail.rc is my hyper-comfortable keyboard configuration; Author : Josh "Wankeroo" Gallagher, ported to Quake II by Dehumaniser E-mail : wankeroo@total.net dehumaniser@operamail.com Installation : 1) Unzip the .bsp file into \quake2\baseq2\maps\, the .rc script into \quake2\baseq2\; 2) At the console, type 'deathmatch 1', then 'map harbour' or just execute the harbour.rc config file ('exec harbour.rc'). ================================================================ Play Information ---------------- Single Player : Yes, for wandering around and admiring the landscape. Difficulty Settings: No Cooperative : No Deathmatch : Yes (6 DM spawnpoints). 2-4 players recommended, and rocks with Eraser/ Borrador bots. The action becomes very fast and very furious with those two pieces of software! Shrines : What shrines? Except megahealth, no shrines... Items: : Hyperblaster, 2 quads, machine gun, rocket launcher, railgun, body armour, rebreather, ammo pack, silencer; lots of ammmo, but probably better for two players than four... What it does not have: shotguns, grenade launcher and BFG. BFG for obvious reasons - anyone who gets it on such a small map will score some 20 frags minimum; grenade launcher is absent for more fun - try hunting your opponents underwater instead of raining grenades on them; and shotguns are left out because of their slow reload time. Construction ------------ Base : Original Heretic II level, Twin Harbour. Editor(s) used : QuArK 5.10, BSP .93b, Worldcraft 1.6b, HereticED 4 Build Time : About 8 hours Compile Time : 6 seconds TXQBSP3, 1226 seconds TIMVIS3 -level 4, 1422 seconds ARGHRAD (full) Compile machine: DOS 7.0/Windoze 4.00.1111B with a 400 MBs swap file (sigh), AMD K6-II/400, 64 MBs RAM, 16 MBs Riva TNT video (that, for testing and playing the map). Specs: highest r_speeds mark - 920+, but really happens only in two points of the map. Average r_speeds below 400; on my system, in OpenGL renderer @ 800*600*16bpp, it gives everywhere from 45 to 70 FPS. Bugs known: there are mixed contents brushes in the water tube, they didn't ever appear in Heretic II, but for some reasons they do so in Quake II. Consider them an additional stylistic touch :) What else... ah yes, try out Heretic II, it rocks. The original map also works with the demo version, BTW. In Heretic II, this map has fog, a beautiful ambience and lighting and overall shows the HUGE superiority, both technical and gameplay, over Quake II. Copyright / Permissions ----------------------- Heretic II is a registered trademark of the best action game developers on earth, Raven Software. Credit also to id Software for the Quake II engine technology and Activision, Inc. for publishing both games. You may distribute this archive freely. Use it to play on your own PC. The source for the level is available in the Heretic II version .zip. This file is guaranteed not to screw up your PC :) Credits Josh Gallagher for making the original level - obviously. Raven Software - obviously :-), for creating the Serpent Riders saga, for giving life to Corvus and making the four games, Heretic, Hexen, Heretic II, Hexen II (of those Heretic and Hexen II are the best); Kevin Schilder for his beautiful music; Michael Raymond-Judy for graduating in history and immediately joining Raven as a map designer , his "The Docks" level inspired Raven Games fans for more than five years; id software for the engines: Doom, Quake and Quake II; VaniX, who gave me the idea of porting this thing towards Quake II and who, together with SaniX, administers the GangBang Quake II server; All the people who play this.