================================================================== Title: Three Weeks Date: October 31, 1998 Filename: mvdm1.bsp Author: Morgan Vincent aka MorganV E-mail: morganvw@bigfoot.com mwooten@iamerica.net Homepage: http://www.bigfoot.com/~morganvw/ http://cust3.iamerica.net/mwooten/ Description: Quake2 deathmatch map * Play Information * ================================================================== Installation: Basically, just unzip to your Quake2 directory. The .zip consists of: /baseq2/maps/mvdm1.bsp, /baseq2/maps/mvdm1.txt, /baseq2/sound/hum1.wav, /baseq2/textures/mvtex/tele.wal Once unzipped, start Quake2, pull down the console ('~'), and type "map mvdm1". ================================================================== Single Player: look around only Cooperative: no Deathmatch: yes, 6 respawn points Players: 2-6 Difficulty Settings: no New Sounds: Quake1's teleporter sound New Graphics: Quake1's animated teleporter texture CD Track: none ================================================================== * Construction * ================================================================== Base: none Editor used: BSP 0.93b, text editor Known bugs: mail me if you find something Build time: ~3 weeks, hence the name Textures used: Base textures (e1u1), Quake1 tele.wal Build machine: home-made 233 P2, 64 MB, Win98 QBSP3: 10 secs. QVIS3: 3 mins. 30 secs. ARGHRAD: 2 mins. 29 secs. Brushes: 867 Entities: 102 ================================================================== * Comments * ================================================================== This is my first map. Constructive criticism is welcome. The structure of the map is completely mine, but ideas for texturing and decorations like steps and the Quad perch came from the id's original Base maps, headshot's base-style maps, and ztn's various maps. The original idea was for a small, 1-on-1 (that's the kind of play I prefer), base-style map. It wound up being a little larger than what I wanted, but still small enough for 1-on-1. This is my second original map. The first had the same basic structure, but was way too big and wound up looking more like a small single-player level than a small to medium-sized DM map. id's original UGLY teleporter pads are "replaced" with Quake1-style teleporters. The animated textures (tele.wal) and the original teleporter sound (hum1.wav) are there. Hope you dig it as much as I do. ================================================================== * Thanks * ================================================================== id, of course, for their many exceptional games. RUST, Yahn W. Bernier for BSP, Tim Wright for ArghRad. * Copyright / Permissions * ================================================================== Copyright (c) 1998 Morgan Vincent. This map may be electronically distributed only with no charge to the recipient, and may not be modified in any way. This text file must be included with the map unmodified. This map may not be distributed on any CD-ROM without the prior, explicit written consent by Morgan Vincent. This map may not be used on a commercial multi-player server without similar explicit written consent.