-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Title -= Obstacles That Confine Us Filename -= obstacle.bsp Author -= H Lucas Graybill (Killarny) Email -= deborar@ccpl.carr.lib.md.us Web -= http://www.desecration.org/trs Description -= A small deathmatch only one on one map Thanks to -= id Software - for Quake II KnIVeS - for testing and info Valve Software and Ben Morris - Worldcraft Other maps -= No previous maps -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=- Description -=- This is a one on one map that has lots of detail. The high brush count in a small area may cause slowdown on some systems, so this map may not be ideal for an internet deathmatch. I built the level to look great, not to have great speed. -= Note: The ladder in the grenade launcher room works like a real ladder, and you have to climb it. -=- Level Info -=- Single Player -= No (must set "deathmatch 1" to test) Cooperative -= No Deathmatch -= Yes Difficulty Settings -= No New Sounds -= No New Graphics -= No Sound Track -= No Demos Replaced -= No Source Included -= Yes (.map file) -=- Construction -=- Base -= New level from scratch Editor used -= Worldcraft Known Bugs -= None Brushes -= 488 Construction Time -= fifteen days QBSP3 Time -= 12 seconds QVIS3 Time -= 1.0 seconds (I love detail brushes) QRAD3 Time -= about 2000 seconds Music listened to during construction -= Metallica I don't care what you do with this level, but this text file MUST always be with my bsp. If it isn't, then you risk pain, suffering, and everything else unpleasant that I can't think of. And we can't have that.