=============================================================== Title: The Steel Factory Date: July 10, 1998 File name: Steeldm1 Author: Derek Heidmeier (warchild) member of the 777 clan. E-mail: derekhd@bigfoot.com Homepage: www.bigfoot.com/~derekhd Description: -deathmatch level for 4-8 players -My first map ================================================================ *Play Information* Single Player: exploring i guess Deathmatch: ya, 8 respawn locations Co-operative: wouldn't be too fun *Construction* Base: New map Editor used: Qoole 2.41 Known bugs: weird texture problem near rocks Build time: A really long time...probably 30+ hours. (first level, gimme a break) Textures used: mostly metallic textures, some rock Compiling machine: P200 with 64 megs ram QBSP: i dunno QVIS: 33397 QRAD: 727 Brushes: 300 Entities: too many *Other info* Argh. This is my first map for any game other than Duke3D so if you don't like it..too bad. If you do like it, send me an email saying so. Motivate me to create more levels or something...send money :) -I tried not to get carried away with the colored lighting. -Get a 3D card if you don't have one. Quake2 sucks without it. -I hate levels that have decorative stuff on the walls that prevent sliding along them during firefights so I didn't put any in. -I included a large area to fight in and several smaller rooms. No hyperblaster, or BFG. BFG's are for loser wannabees and I don't like the hyperblaster during modem games therefore there is none. Quad power, Red Armor and 100 Health are included. *Copyright Crap* Do not use this level for commercial purposes unless requested and permission is given from me. Distribute as much as you want over the net...for free! *Thanks* Thanks to Roundtable Pizza for giving me the strength to complete this level and Coca Cola and Nabob Coffee for caffeine intake. Much appreciated.